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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Windy Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears baggy pastel pantaloons and a grey scarf. His brown fur has been sun bleached extensively. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He's since become an addict/alcoholic.

Motivation: He would like to get married and retire; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Addict. Bonds: In love, Nature, Has a crush. Occupation: Jeweler

Voice: Booming voice

Attributes [hide]

Windy Grass, Male Tabaxi Rogue 3
Medium (5'8") Tabaxi, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Nirgel Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears dull black sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case, and sports empty pouches on his belt. His hair is brown and curly. His black eyes have a joyful gleam in them most of the time.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. When he's not drinking or sleeping the drinks off, he's doing writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and further expansion of business

Ideals: Artistic. Flaws: Greedy, Mundane. Bonds: Nature, Job. Occupation: Ruler

Voice: Farmer accent

Attributes [hide]

Nirgel Rumor, Male Tiefling Warlock 8
Medium (5'3") Tiefling, Lawful Good (CR 8)
Armor Class 12
Hit Points 26 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)10 (+0) 17 (+3)15 (+2)
Skills Perception +6, Stealth +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1200 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp).


Social Check DCs


Damaia Joy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears rags and sports a simple walking cane. She carries with her a set of hammers on her belt, each one with a jet on the hilt. She wears a Stetson hat to hide her balding. She is baby faced.

Personality: She speaks before she thinks and is too direct. She invites people to come help in her community garden.

History: The child of a Sailor, who enjoyed hunting, Damaia was taken on many hunting expeditions. She was an apprentice working in her father's forge. She has worked as a Map Maker like her father before her.

Motivation: Expand her business.

Ideals: Fighting, Philantrophist. Flaws: Impulsive. Bonds: Poor, Nature, Job. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Damaia Joy, Female Tiefling Monk 5
Medium (5'10") Tiefling, Chaotic Good (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Celestial, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs


Jillian High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She is typically in her Marshal uniform. She has a moderate pudge and is not very fit. She has moderate length brown hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She comes from a rich western family. She has chosen to use the inheritance that was left to her frivolously. She moves from town to town, unable to find a place to settle.

Motivation: Gnomish compassion; and expand her business

Ideals: Joker. Flaws: Racist. Bonds: Job, Rich, Immigrant. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Jillian High-hill, Female Halfling Sorcerer 4
Small (2'9") Halfling, Lawful Good (CR 4)
Armor Class 12
Hit Points 0 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 4 (-3)11 (+0) 13 (+1)16 (+3)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 40000 sp.


Social Check DCs

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