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NPC Generator

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Advanced [show]


Ida Harrington, Female Human [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is physically well-built. She wears a deerstalker hat to cover her moderate length auburn hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: From birth she was tutored by a cruel and relentless mentor. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Disciplined. Flaws: Insane. Bonds: Adventurer, Mentor, Rich. Occupation: Merchant

Voice: Italian accent

Attributes [hide]

Ida Harrington, Female Human Barbarian 8
Medium (4'9") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 51 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)13 (+1) 11 (+0)16 (+3)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagnal Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She tends to wear a large brown jacket. Her golden hair is lengthy. Her green eyes dart from person to person.

Personality: She can speak with the recently deceased. Animals are drawn to her, and she is able to talk to them.

History: She got into the Stableman business at a young age. Like her father and her brother before her, after school she went straight into learning to become a Stableman. She struck the Stableman job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg.

Ideals: Gifted. Bonds: Job. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Dagnal Graybeard, Female Dwarf Adept 6
Medium (4'1") Dwarf, Neutral Good (CR 6)
Armor Class 10
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Animal Handling +4, Religion +6
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Halfling, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 20000 cp. Eye agate (7 gp). Obsidian (7 gp).


Social Check DCs


Olgoth Moreno, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a black poncho over his likewise colored trousers and shirt, and a wedding ring on his right hand. His hair is auburn and curly. His blue eyes are passionate and lively.

Personality: Confrontational and typically high on some drug or another. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Justice. Flaws: Addict. Bonds: In love, Criminal record, Religious. Occupation: Mercenary

Voice: Low rumbling, strings words together

Attributes [hide]

Olgoth Moreno, Male Half-Orc Ranger 2
Medium (6'10") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 15 (+2)5 (-3)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Just what you see.


Social Check DCs


Trey Windsor, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His silver hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Through the years after Trey was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Trey's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Artistic. Flaws: Insomniac, Shy, Antagonistic. Occupation: Butcher

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Trey Windsor, Male Human Druid 2
Medium (6'6") Human, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 7 (-2)12 (+1) 8 (-1)12 (+1)
Skills Insight +1, Investigation +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs

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