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NPC Generator

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Advanced [show]


Burto Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white armored body suit, with a simple black line shooting up and back down. His auburn hair is smooth and relatively long. He wears crescent spectacles with a black brim.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He got into the Actor business at a young age. He worked as a nervous Actor and found it very stressful. He has drifted from career to career and currently works as a Actor.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Optimist. Bonds: Job, Adventurer. Occupation: Actor

Voice: Cold and demanding tone

Attributes [hide]

Burto Sunmeadow, Male Halfling Commoner 15
Small (3'0") Halfling, Lawful Evil (CR 15)
Armor Class 14
Hit Points 101 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 19 (+4)13 (+1) 12 (+1)9 (-1)
Skills Deception +4, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Giant
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3

Possessions: 5000 gp. Deep blue spinel (700 gp). Tiger eye turquoise (13 gp). Rhodochrosite (13 gp). Brown-green garnet (50 gp). Black star sapphire (1400 gp). Black pearl (700 gp). Tourmaline (50 gp). Peridot (50 gp). Black pearl (700 gp). 1 Medium magic item.


Social Check DCs


Jak Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a worn and beaten armor. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears crescent spectacles with a black brim.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.

History: Born in the north his family was never financially stable. Jak was born on a far northern plains where he grew up under the tutelage of his father, an expert Barkeep. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Passionate. Flaws: Insomniac. Bonds: Poor, Immigrant. Occupation: Barkeep

Voice: Breathy voice

Attributes [hide]

Jak Warmwater, Male Halfling Expert 7
Small (3'4") Halfling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 39 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 10000 sp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Golden circlet with four aquamarines (2000 gp). Cloth of gold vestments (120 gp).


Social Check DCs


Margery Remington, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman wears an entirely brown suit with violet socks and a vest with buckled shoes, and a wedding ring on her right hand. She wears her black hair up in a very large beehive style do. Her green eyes are slightly larger than normal.

Personality: She does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for her, and Margery does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Margery was left her father's suit of armor and trained in its use and care. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She wants nothing more than to rejoin the army; and wishes to resurrect an old love

Ideals: Justice. Flaws: Depressed. Bonds: In love, Military, Religious. Occupation: Gardener

Voice: Sounds elderly

Attributes [hide]

Margery Remington, Female Human Warlock 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 7 (-2)17 (+3)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: Jasper (40 gp). Aquamarine (900 gp). Onyx (40 gp).


Social Check DCs


Antinua Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears suspenders and tan workpants. Her shirt is yellow, and she wears a heavy tan leather apron most of the time. Her hair is always cut to a buzz. She has green eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Antinua was born on a far eastern desert where she grew up under the tutelage of her father, an expert Assassin. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc

Flaws: Depressed, Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Assassin

Voice: Speaks with back of mouth

Attributes [hide]

Antinua Koehlanna, Female Elf Warrior 3
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)10 (+0) 10 (+0)13 (+1)
Skills Athletics +5, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 3 Acid flasks. 3 Acid flasks.


Social Check DCs

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