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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Raymond Reid, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is typically in his Performer uniform. His golden hair is still thick. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is fixated on the number 81. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has had some formal writing training, and achieved minor success. He now spends his time doing works of charity.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Artistic. Flaws: Insane. Bonds: Job, Immigrant. Occupation: Performer

Voice: Sleepy voice

Attributes [hide]

Raymond Reid, Male Human Commoner 9
Medium (6'5") Human, True Neutral (CR 9)
Armor Class 10
Hit Points 18 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 11 (+0)12 (+1) 11 (+0)5 (-3)
Skills Medicine +3, Persuasion +0
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1900 gp.


Social Check DCs


Dalgal Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 3'11", this man wears a faded coat and loose pants complete with broad hat. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.

Personality: Confrontational and typically high on some drug or another. His job bores him to no end. He has decided to make it more interesting.

History: He got into the Merchant business at a young age. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: Seeks redemption; and he desires power and/or immortality

Flaws: Addict. Bonds: Adventurer, Criminal record, Job, Nature. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Dalgal Deepdelver, Male Dwarf Adept 2
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Pikar Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears a top hat to hide his balding. He has a dull look in his blue eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Engraver, who enjoyed hunting, Pikar was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now spends his time doing works of charity.

Motivation: Money/treasure.

Ideals: Entrepeneur, Philantrophist. Flaws: Greedy. Bonds: Rich, Nature. Occupation: Masseuse

Voice: Rhymes sentences (sorry)

Attributes [hide]

Pikar Copperkettle, Male Halfling Commoner 13
Small (3'3") Halfling, Chaotic Evil (CR 13)
Armor Class 15
Hit Points 21 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)11 (+0) 16 (+3)15 (+2)
Skills Perception +7, Survival +7
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4

Possessions: 1000 pp. Black pearl (1600 gp). Tourmaline (40 gp). Iolite (50 gp). Black pearl (1600 gp). 1 Minor magic item.


Social Check DCs


Tricking Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man wears a pastel collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His brown fur is still thick. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Abrasive and pushy, he has a hard time making friends. He is a big fan of imagination and believes people should spend more time reading and writing.

History: When he was but 7 years old his parents immigrated from the north. He dropped out of school before completing his studies. After a long history of fighting, Tricking and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Ideals: Athletic, Logical. Flaws: Insomniac, Antagonistic. Bonds: Immigrant. Occupation: Interpreter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Tricking Shoe, Male Tabaxi Sorcerer 6
Medium (5'6") Tabaxi, Chaotic Good (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)8 (-1) 13 (+1)15 (+2)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 900 gp.


Social Check DCs

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