Agatha Ramsey, Female Human [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 4'9" and prefers to wear flannel. Her auburn hair is cut jaggedly and amateurishly. Her eyes are blue and catlike.
Personality: She speaks before she thinks and is too direct. She cannot resist a sob story and will often dote over anyone who has one.
History: Agatha was raised in a hard working conservative environment. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's attracted to the PC; and wants to open a new tavern
Ideals: Philantrophist. Flaws: Impulsive. Bonds: Job, Adventurer, Has a crush. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (4'9") Human, Lawful Neutral (CR 6)
Armor Class 8
Hit Points 44 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 9 (-1) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnoll, Halfling, Druidic
Attacks Melee +5 / 2d6+2, Ranged +1 / 2d6-2, Grapple +6
Possessions: Just what you see.
Millicent Yeardley, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears grey robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a shortbow, but if one is not available she will default to her pickaxe. Her golden hair is cut short with large spiked bangs in the front. She has brown eyes and a grey hat with a green feather.
Personality: A deeply religious woman she believes everything happens for a reason. She is obsessed with a lost civilization.
History: Sold as a small child to a slaver, Millicent was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Millicent was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Millicent decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She desires power and/or immortality; and she possesses a valuable artifact that the thieves guild wishes to steal
Bonds: Religious, Adventurer, Mentor, Criminal record. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic, Halfling, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Chrysoprase (60 gp).
Tree Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears very tight pants and wife beaters, though occasionally she sports a brown coat. She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her gray fur has been sun bleached extensively. Her eyes, though not visible through her cowl, are amber.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: Sold as a small child to a brothel owner, Tree was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A gifted student she started as a Fisher, but she got bored and became a Bowyer. She then took over the family business and is one of the better Bowyer for hire.
Motivation: She feels kind of lost in life.
Flaws: Depressed. Bonds: Rich, Has a crush, Mentor, Job. Occupation: Bowyer
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 66 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 16 (+3) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: 700 gp. 1 Minor magic item.
Gimble Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has wavy brown hair. His green eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He would rather hide behind his crafts than deal with other people.
History: He was born at the edge of vast mountains. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Regain custody of his son.
Ideals: Joker, Artistic. Flaws: Shy. Bonds: Nature, Family. Occupation: Dilettante
Voice: Spanish accent
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 2)
Armor Class 15
Hit Points 17 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 16 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 | 1 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!


