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NPC Generator

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Advanced [show]


Hadwisa Morton, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a brown coat over a white low-cut shirt, and a top hat upon her head. Her long black hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is obsessed with a lost civilization.

History: Born in the south her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Fisher hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the south, certain she would find work there.

Motivation: She has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Disciplined. Flaws: Insomniac. Bonds: Immigrant, Adventurer, Poor. Occupation: Fisher

Voice: Spits and sputters

Attributes [hide]

Hadwisa Morton, Female Human Cleric 4
Medium (4'7") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 8 (-1)15 (+2)
Skills Acrobatics +3, History +4
Senses Passive Perception 9
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Deep blue spinel (1100 gp). Moonstone (30 gp).


Social Check DCs


Cumpen Welber, Female Gnome [Permalink]

Personal [hide]

Description: This woman stands a little under 3'4" and is a bit bulky. She is very muscular particularly in the legs. She is constantly adorned with expensive silk clothing, often dyed in bright blue and black, and wears rings and necklaces with large, colorful gems. Her hair is short and auburn. She is baby faced.

Personality: She is extraordinarily eccentric. Cumpen is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.

History: Cumpen was born the youngest of three triplets. In her 17th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She moves from town to town, unable to find a place to settle.

Motivation: She feels kind of lost in life; and money/treasure

Flaws: Insane, Fearful, Depressed. Bonds: Rich, Family, Immigrant. Occupation: Ruler

Voice: Speaks with squeezed throat

Attributes [hide]

Cumpen Welber, Female Gnome Rogue 2
Small (3'4") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)10 (+0) 13 (+1)10 (+0)
Skills Athletics +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +3

Possessions: 300 gp. Star rose quartz (20 gp). Coral (150 gp).


Social Check DCs


Shivering Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear. His white fur is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Shivering was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Insomniac. Bonds: Slave, Poor, Adventurer. Occupation: Animal Trainer

Voice: Relaxed voice

Attributes [hide]

Shivering Plume, Male Tabaxi Commoner 10
Medium (6'2") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 15 (+2)13 (+1) 12 (+1)16 (+3)
Skills History +5, Intimidation +7
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 3d6-2, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1300 gp. Freshwater pearl (4 gp). Rose (40 gp). Bloodstone (40 gp). Silver pearl (50 gp). Freshwater pearl (4 gp). Black pearl (1600 gp). Iolite (40 gp). Moonstone (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nalral Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing a long, grey, dusty cloak. His moppish auburn hair is in a traditional bowl cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Flaws: Insane, Impulsive. Bonds: Enemies, Rich, Adventurer. Occupation: Actor

Voice: Speaks like tongue is numb

Attributes [hide]

Nalral Eversharp, Male Dwarf Druid 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 15 (+2)8 (-1)
Skills Arcana +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 150 gp.


Social Check DCs

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