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NPC Generator

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Advanced [show]


Three Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses like a well dressed Spy does. His fur is red and very short. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a logical person and will generally grow upset if things defy logic and science.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business

Ideals: Logical. Flaws: Addict, Mundane. Bonds: Job, Debt. Occupation: Spy

Voice: Timid voice

Attributes [hide]

Three Wind, Male Tabaxi Rogue 1
Medium (5'1") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 15 (+2)18 (+4)
Skills Arcana +2, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 1000 cp.


Social Check DCs


Drogo Royston, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His red hair is lengthy and is close to two feet long. His brown eyes dart from person to person to random spaces in the air.

Personality: Drogo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Around other people he will do his best to conceal his emotions and appear jolly.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Flaws: Shy. Bonds: Military, Mentor. Occupation: Spy

Voice: Hollow voice

Attributes [hide]

Drogo Royston, Male Human Wizard 11
Medium (5'7") Human, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 39 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)9 (-1)
Skills Animal Handling +4, Stealth +6
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 80 pp. 1 Minor magic item.


Social Check DCs


Eberk Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He typically wears grey cloth garments or leather armor, and carries halberds. He wears his golden hair down. He wears a mask on his face.

Personality: He never swears and excessively uses polite adverbs when speaking. Eberk enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Fighting, Optimist. Flaws: Hedonist. Bonds: Family, Adventurer. Occupation: Seamstress

Voice: Speaks with lips pursed

Attributes [hide]

Eberk Bloodkith, Male Dwarf Warlock 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: 1500 sp.


Social Check DCs


Marastyr Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her chestnut hair is thinning but still full. She has amber eyes and a brown hat with a tan feather.

Personality: She is extraordinarily eccentric. She does not believe in violence as a means to an end. She is a dedicated Interpreter but believes her peers are too gung-ho.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. After coming to the age of reason, Marastyr took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to brigands.

Motivation: Wants to work out more often; and she is currently in port desperately looking for someone to get her out

Ideals: Fighting, Athletic, Pacifist, Gifted. Flaws: Insane. Bonds: Slave. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Marastyr Bloodkith, Female Dwarf Expert 5
Medium (3'9") Dwarf, True Neutral (CR 5)
Armor Class 11
Hit Points 30 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)15 (+2) 8 (-1)13 (+1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 5000 sp.


Social Check DCs

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