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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Giselle Fasharash, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her long brown hair kept up in a rat tail. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Calm and collected, she is a well trained Slave Trader. Further she is a bit of a stoner and is frequently out of it.

History: When she was but 8 years old her parents immigrated from the west. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is unsatisfied with her job; and she'd like to take her coworkers down a peg

Flaws: Addict, Antagonistic. Bonds: Job, Immigrant. Occupation: Slave Trader

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Giselle Fasharash, Female Half-Elf Rogue 2
Medium (5'4") Half-Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 8 (-1)14 (+2)
Skills Religion +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven, Infernal, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 10000 cp.


Social Check DCs


Mary Gresham, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears suspenders and brown workpants. Her shirt is red, and she wears a heavy brown leather apron most of the time. Her black hair is smooth and relatively long. Her eyes are gray and catlike.

Personality: She is almost excessively polite to everyone, even when angry. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the north was not economically sound they moved to her current location. She left for the south, certain she would find work there.

Motivation: Her relatives are trying to arrange a marriage; and to unite with her sister

Flaws: Shy, Fearful. Bonds: Rich, Immigrant, Family. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Mary Gresham, Female Human Sorcerer 2
Medium (4'10") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)8 (-1) 13 (+1)13 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Windy In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She stands about 5'8" and is dressed in a clean brown cloak covering her clean studded leather. Her right hand appears badly burned and disfigured. Her fur is brown and curly. She wears crescent spectacles with a black brim.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: She was born the only child of a wealthy merchant. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She left for the east, certain she would find work there.

Motivation: Further expansion of business; and sabotage a competitor

Ideals: Philantrophist, Entrepeneur. Bonds: Job, Immigrant. Occupation: Carter

Voice: Prounounces S like Z

Attributes [hide]

Windy In the Morning, Female Tabaxi Rogue 1
Medium (5'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)11 (+0) 10 (+0)16 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 70 gp.


Social Check DCs


Sekhmet Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her chestnut hair has been sun bleached extensively. Her red unseeing eyes seem to look past you.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.

History: She was born to a criminal king-pin and mafia family She was an athlete and attended two major summer competitions. She never won. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Seeks redemption; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Fighting, Athletic, Justice. Flaws: Disease, Greedy. Bonds: Criminal record. Occupation: Laborer

Voice: Uses sign language

Attributes [hide]

Sekhmet Anarchy, Female Tiefling Commoner 1
Medium (6'1") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)15 (+2) 10 (+0)16 (+3)
Skills History +4, Stealth +2
Senses Passive Perception 10
Languages Common, Celestial, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 5000 cp. Moonstone (50 gp). 1 Good lock.


Social Check DCs

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