Reynard Everly, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft black waves gently in the breeze. He is tall, broad shouldered and powerfully built. His hair is short and chestnut. His eyes are likewise hazel.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was born several months after his father was called into army service. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Reynard began to lead the lost caravan. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He wants revenge against gnolls; and retire the richest man in the north
Ideals: Persistence, Entrepeneur. Bonds: Rich, Enemies, Military. Occupation: Painter
Voice: Thin and wheezing
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 90 gp.
Ghesh Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a large black jacket. His copper crest is drawn into a tight pony tail with a skull scrunchie. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He enjoys reading and quiet.
History: A powerful wizard made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.
Motivation: Find a way to reverse the transformation of his sister; and he wants nothing more than to rejoin the army
Ideals: Philantrophist, Logical. Flaws: Addict. Bonds: Mentor, Military, Family. Occupation: Painter
Voice: Booming voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 52 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elegant Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is short and brown. This blue eyed northerner is not easily forgotten.
Personality: Elegant wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He has a minor phobia of water and hates getting wet.
History: Born to a poor family in the city he treasured whatever gifts he got. Like his mother and his sister before him, after school he went straight into learning to become a Glassblower. He then took over the family business and is one of the better Glassblower for hire.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Entrepeneur, Disciplined. Flaws: Fearful. Bonds: Poor, Job. Occupation: Glassblower
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 58 (10d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Terran, Halfling, Infernal
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 2 | 2 | 2 | 2 | 2 | 0 |
Possessions: 160 pp. 1 Minor magic item. 1 Minor magic item.
Syllin Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She dresses in collared shirts and wears a proper scarf over her head. She has shaved her head bald. She has violet eyes.
Personality: She is overprotective of those who hire her services. She always tries to repair and not replace. It was this mentality that drove her into the Beggar business.
History: She was raised by priests from a young age. Her father was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Athletic, Persistence. Bonds: Guardian, Religious, Mentor. Occupation: Beggar
Voice: High pitched, excited
Attributes [hide]
Medium (4'10") Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 200 gp. Red spinel (110 gp). Smoky quartz (80 gp). Brown-green garnet (110 gp). Malachite (15 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

