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NPC Generator

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Advanced [show]


Jaxi Skaarzborroosh, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears green leather gloves, a green jacket, and tight pants. Beneath her clothing is a huge mess of scar tissue. She has wavy scarlet crest. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She uses divination through singing.

History: She was born at the edge of vast plains. Cursed with unlife at a very young age, Jaxi has worked very hard to control her curse. She was granted divine powers by her dying sister.

Motivation: She is currently in port desperately looking for someone to get her out; and further expansion of business

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Slave, Nature. Occupation: Miner

Voice: Hollow voice

Attributes [hide]

Jaxi Skaarzborroosh, Female Dragonborn Warrior 7
Medium (6'5") Dragonborn, Lawful Good (CR 7)
Armor Class 10
Hit Points 39 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 90000 cp. Malachite (8 gp). Violet garnet (400 gp). Chalcedony (70 gp). Moss agate (8 gp).


Social Check DCs


Armara Principle, Female Tiefling [Permalink]

Personal [hide]

Description: This woman stands a little under 6'2" and is a bit bulky. She is very muscular particularly in the legs. She is renowned for her bright black dresses and hats. She has styled her brown hair well, parting it to the right. She wears crescent spectacles with a black brim.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Meet up once more with her childhood friend; and to be a roofer again

Ideals: Joker. Flaws: Secretive. Bonds: Job, Rich, Adventurer. Occupation: Jeweler

Voice: High pitched, excited

Attributes [hide]

Armara Principle, Female Tiefling Druid 1
Medium (6'2") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 500 sp.


Social Check DCs


Sarah Branson, Female Human [Permalink]

Personal [hide]

Description: She wears a grey shirt, with a green mid length skirt with green tights and flats, usually wearing a coat over them. Her long brown hair is drawn into a two foot long braid. Her blue eyes peer out from beneath her Stetson grey hat.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She has a habit of throwing herself into exceedingly dangerous situations.

History: Born in the south to a Sculptor, Sarah learned a great deal about her father's area of expertise. Like her father and her brother before her, after school she went straight into learning to become a Sculptor. She inherited the family business which she has now maintained for 3 years.

Motivation: To prove her worth to the world; and an old rival family wants her found

Ideals: Optimist. Flaws: Impulsive. Bonds: Job, Family. Occupation: Sculptor

Voice: Eastern European accent

Attributes [hide]

Sarah Branson, Female Human Druid 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 9 (-1)14 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Goblin
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 130 gp. 1 Masterwork Common Melee.


Social Check DCs


Two Llamas Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a well pressed and immaculate suit (or dress). He wears a small hat to cover his moderate length white fur. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Two Llamas was born the youngest of three triplets. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He got away from his former life and has fallen to alcoholism.

Motivation: To reunite with his absent father.

Ideals: Athletic. Flaws: Addict, Antagonistic, Disease. Bonds: Family. Occupation: Weaver

Voice: Forgets to breathe while speaking

Attributes [hide]

Two Llamas Of Ebony, Male Tabaxi Aristocrat 14
Medium (5'6") Tabaxi, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 89 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 16 (+3)10 (+0)
Skills Nature +6, Survival +8
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1

Possessions: 1000 gp. Bloodstone (30 gp). Jade (150 gp). Jet (150 gp). Chrysoberyl (150 gp). Red-brown spinel (150 gp). Violet garnet (900 gp). Jet (150 gp). Freshwater pearl (8 gp).


Social Check DCs

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