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NPC Generator

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Advanced [show]


Kerkad Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears bulky green painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His green crest is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born several months after his mother was called into army service. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Military, Rich. Occupation: Map Maker

Voice: Mousy voice

Attributes [hide]

Kerkad Umbyrphrael, Male Dragonborn Paladin 8
Medium (6'5") Dragonborn, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)19 (+4) 14 (+2)12 (+1)
Skills Medicine +5, Nature +7
Senses Passive Perception 12
Languages Common, Aquan, Dwarven, Abyssal, Infernal
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1200 gp. Solid gold idol (600 gp). Gold and topaz bottle stopper cork (1500 gp). Large well-done wool tapestry (200 gp). Gold music box (3000 gp).


Social Check DCs


Malmûg Colby, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses like a well dressed Crown-heir does. He keeps his red hair in a pixie cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic. Bonds: Job, Immigrant, Criminal record, Military. Occupation: Crown-heir

Voice: Slurs words

Attributes [hide]

Malmûg Colby, Male Half-Orc Ranger 3
Medium (5'3") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)12 (+1) 10 (+0)9 (-1)
Skills Nature +3, Stealth +4
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: Just what you see.


Social Check DCs


Dûgza Sharps, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is still thick. His gray eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Gifted. Bonds: Poor, Immigrant, Religious. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

Dûgza Sharps, Male Half-Orc Ranger 5
Medium (5'0") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)12 (+1) 17 (+3)10 (+0)
Skills Insight +6, Investigation +4
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 200 gp. Rock crystal (60 gp). 1 Half-Plate. 1 Buckler. 1 Full Plate.


Social Check DCs


Ombul Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in a clean white cloak covering his clean studded leather. His long silver hair is drawn into a two foot long braid. His amber eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.

History: Ombul was born in the west. At a young age he loved to build and create. His father was a soldier and died while he was still young. Ombul was left his father's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To prove his worth to the world; and he seems to be bored by most things

Ideals: Persistence, Justice. Flaws: Disease, Impulsive. Bonds: Military. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Ombul Tealeaf, Male Halfling Commoner 8
Small (2'11") Halfling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 28 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)9 (-1) 10 (+0)13 (+1)
Skills History +2, Religion +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 900 gp.


Social Check DCs

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