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NPC Generator

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Advanced [show]


Five In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Adventurer. She wears her lavender fur up. This amber eyed westerner is not easily forgotten.

Personality: She has always had a great fascination with Half-Elven culture. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: She is a Jackalwere in disguise. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She is terrified, and will act out of fear; and she desires power and/or immortality

Flaws: Racist, Fearful. Bonds: Job, Adventurer, Enemies. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Five In Woods, Female Tabaxi Warlock 8
Medium (4'10") Tabaxi, Neutral Good (CR 8)
Armor Class 14
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)12 (+1) 12 (+1)12 (+1)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 500 gp. Malachite (16 gp).


Social Check DCs


Grai Charlton, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a mite stocky and dresses like a well dressed Animal Trainer does. Her chestnut hair is lengthy. Her violet unseeing eyes seem to look past you.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Animal Trainer arts, while her mother instructed her in etiquette, music and courtly manner. Like her father and her sister before her, after school she went straight into learning to become a Animal Trainer. She now mingles about in high society.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Joker. Flaws: Disease, Antagonistic. Bonds: Job, Rich. Occupation: Animal Trainer

Voice: Irish accent

Attributes [hide]

Grai Charlton, Female Half-Orc Commoner 10
Medium (4'10") Half-Orc, Chaotic Good (CR 10)
Armor Class 12
Hit Points 32 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)7 (-2) 10 (+0)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 1800 gp. 1 Minor magic item.


Social Check DCs


Snafû Clapham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a grey scarf. He is physically well-built. His black hair is slicked back into a classic pompadour. His fierce hazel eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To pay off his debts; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Mentor, Family, Debt. Occupation: Guard

Voice: Speaks with back of mouth

Attributes [hide]

Snafû Clapham, Male Half-Orc Commoner 15
Medium (6'2") Half-Orc, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 11 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 6 (-2)10 (+0) 13 (+1)9 (-1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3

Possessions: 5000 gp. Rhodochrosite (10 gp). Aquamarine (900 gp). 1 Medium magic item.


Social Check DCs


Zook Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and brown handkerchief worn on his right side. He is portly but not overly obese. He wears his hair in dreadlocks. He has gleaming, smiling violet eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Flattery will make him almost putty in your hands.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Priest arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zook grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zook. After months of barely getting by, Zook managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is greedy; and to reunite with his absent mother

Ideals: Disciplined. Flaws: Selfish. Bonds: Rich, Criminal record, Family. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Zook Folkor, Male Gnome Adept 4
Small (3'8") Gnome, Lawful Evil (CR 4)
Armor Class 15
Hit Points 36 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 20 (+5)16 (+3) 13 (+1)10 (+0)
Skills Acrobatics +6, Athletics -1
Senses Passive Perception 11
Languages Common, Gnome, Orc, Halfling, Goblin
Attacks Melee -1 / 1d10-3, Ranged +6 / 1d10+4, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: Deep blue spinel (600 gp). Blue sapphire (900 gp).


Social Check DCs

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