Edge Of Stars, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His orange fur has been sun bleached extensively. His blue eyes are slightly larger than normal.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Sold as a small child to a wizard, Edge was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is currently in port desperately looking for someone to get him out; and he would like to get married and retire
Ideals: Disciplined. Bonds: Rich, Slave, Mentor, Guardian, Has a crush. Occupation: Server
Voice: Soft and mumbly
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 8 (-1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Undercommon, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 30 gp. Tourmaline (70 gp). 1 Masterwork Common Melee.
Cloak In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She very much looks the part of a Scribe. She is portly but not overly obese. She has done her best to style her gray fur to look like a famous performer. She wears crescent spectacles with a black brim.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her arcane abilities were realized during a raid on her village. She was granted arcane powers by her dying brother.
Motivation: Balancing her hectic life and new Scribe responsibilities is difficult.
Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Job, Military. Occupation: Scribe
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 69 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 |
Possessions: Just what you see.
Spring Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears a simple pastel robe with tan stripes complete with hood. Her whole body is exceptionally muscular. Her black fur is lengthy. Her face is covered beneath a completely black helmet.
Personality: Spring speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a small toy that she constantly fidgets with.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. She's since become an addict/alcoholic.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Impeccable. Flaws: Addict. Bonds: Immigrant, Poor. Occupation: Mortician
Voice: Raspy
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. Blue quartz (6 gp). Zircon (30 gp). Violet garnet (1200 gp). Black pearl (1200 gp).
Gynk Marleigh, Female Half-Orc [Permalink]
Personal [hide]
Description: 5'1" and muscular, this western woman wears tight fighting clothing, which leaves very little to the imagination. Her silver hair is thinning but still full. Her eyes are likewise gray.
Personality: She dislikes all the random violence that takes place in the west. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Gynk is combative with any and all who dare try her patience in the slightest.
History: Born to a poor family in the city she treasured whatever gifts she got. She was an athlete and attended two major summer competitions. She never won. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to work out more often.
Ideals: Fighting, Athletic, Pacifist, Justice. Bonds: Poor. Occupation: Glassblower
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Half-Orc, Chaotic Evil (CR 4)
Armor Class 8
Hit Points 8 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 6 (-2) | 11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 500 gp. 1 Magnifying glass. 1 Healer’s kit. 1 Bullseye lantern. 1 Spyglass.
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Their contribution stands as a beacon of hope for all adventurers!

