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NPC Generator

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Advanced [show]


Aasathra Akambherylliax, Female Dragonborn [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a simple burlap shirt and baggy pants. She conceals her sickle with her veritable burlap sack of a shirt. Her blue crest is lengthy. Her eyes are gold and catlike.

Personality: She is very quiet and rarely speaks above a whisper. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful necromancer made her what she is. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better kind of golem.

Motivation: She has decided she is irredeemable; and a need for knowledge about a nearby landmark

Ideals: Joker. Flaws: Shy. Bonds: Mentor, Adventurer, Criminal record. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Aasathra Akambherylliax, Female Dragonborn Commoner 3
Medium (6'4") Dragonborn, Lawful Evil (CR 3)
Armor Class 10
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)7 (-2) 15 (+2)11 (+0)
Skills Athletics +3, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Drusilia Iranapha, Female Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She dresses in blue turtlenecks beneath a green coat with pastel slacks. She wears a small hat to cover her moderate length silver hair. She wears crescent spectacles with a black brim.

Personality: She is calm most of the time but flees social interaction. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has been saving her money to try and buy her sister's freedom.

Motivation: Her religion dominates her actions.

Ideals: Opinionated. Flaws: Shy. Bonds: Poor, Religious, Family. Occupation: Cartwright

Voice: Thin and wheezing

Attributes [hide]

Drusilia Iranapha, Female Elf Monk 1
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 3 (-4)11 (+0) 13 (+1)15 (+2)
Skills Nature +2, Religion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 100 sp.


Social Check DCs


Torinn Baharoosh, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear green pants and tee shirts. His copper crest is kept up in a ponytail inside a deerstalker hat. His red eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Torinn took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Find a way to reverse the transformation of his brother; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Depressed. Bonds: Nature, Adventurer, Family. Occupation: Junk Dealer

Voice: Breathy voice

Attributes [hide]

Torinn Baharoosh, Male Dragonborn Warrior 11
Medium (6'2") Dragonborn, Neutral Evil (CR 11)
Armor Class 13
Hit Points 72 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 13 (+1)14 (+2) 10 (+0)17 (+3)
Skills Animal Handling +4, Performance +7
Senses Passive Perception 10
Languages Common, Druidic, Undercommon
Attacks Melee +8 / 3d8+4, Ranged +7 / 3d8+3, Grapple +4

Possessions: 2000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (10 gp). A necklace of small pink pearls (5000 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (900 gp). Gold dragon comb with red garnet eye (900 gp). Fire opal pendant on a fine gold chain (1600 gp). 1 Minor magic item.


Social Check DCs


Three Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a simple burlap shirt and baggy pants. She conceals her bow with her veritable burlap sack of a shirt. Her black fur is knotted and matted. Her eyes are blue and catlike.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is used to getting what she wants. In part because she is a meticulous planner.

History: Born in the east her family was never financially stable. After coming to the age of reason, Three took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She bought a bow and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To find somewhere to settle down; and she is content

Ideals: Gifted, Professionalism. Flaws: Mundane. Bonds: Poor, Nature. Occupation: Slave Trader

Voice: Australian accent

Attributes [hide]

Three Of Shadows, Female Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)15 (+2) 9 (-1)9 (-1)
Skills Insight +1, Nature +4
Senses Passive Perception 9
Languages Common, Terran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 gp.


Social Check DCs

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