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NPC Generator

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Advanced [show]


Salasar Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: A 6'5" southern man, he wears baggy green pantaloons and a white scarf. He has styled his blue crest well, parting it to the right. His gold eyes have a joyful gleam in them most of the time.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Scribe arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He used his abilities to travel the world and help people.

Motivation: Regain custody of his daughter; and marry his sister to traveling adventurers

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Rich, Family. Occupation: Scribe

Voice: Russian accent

Attributes [hide]

Salasar Verthisathurgiesh, Male Dragonborn Sorcerer 8
Medium (6'5") Dragonborn, Chaotic Good (CR 8)
Armor Class 9
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)15 (+2) 19 (+4)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666530

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rangrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He typically wears grey cloth garments or leather armor. With bright black hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Rangrim would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Gifted from a young age, Rangrim studied abroad. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Insane, Antagonistic. Bonds: Military. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Rangrim Helcral, Male Dwarf Expert 1
Medium (4'5") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 17 (+3)8 (-1)
Skills Deception +1, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nirgel Judgment, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Barrister. He carries with him a set of hammers, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has silver hair. He has gleaming, smiling silver eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a necromancer, Nirgel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Tieflings in the south were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting, Artistic. Flaws: Antagonistic, Shy. Bonds: Mentor, Immigrant. Occupation: Barrister

Voice: Mousy voice

Attributes [hide]

Nirgel Judgment, Male Tiefling Warrior 2
Medium (6'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 11 (+0)12 (+1) 12 (+1)13 (+1)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gorga Shelby, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a well pressed and immaculate suit (or dress). Her red hair is cut short with large spiked bangs in the front. She wears large thick round spectacles.

Personality: She acts crazy and hedonistic. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She comes from a rich eastern family. When Gorga reached her early adolescence her Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A deep hatred of illithids; and she wants revenge against illithids

Ideals: Logical. Flaws: Hedonist. Bonds: Rich, Military, Enemies. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Gorga Shelby, Female Half-Orc Paladin 1
Medium (6'0") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)8 (-1) 10 (+0)9 (-1)
Skills Intimidation +1, Survival +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 6000 cp.


Social Check DCs

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