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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Nala Lhamboldennish, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has white crest. She is baby faced.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: Gifted from a young age, Nala studied abroad. She was an adventurer many years ago and she formed a blood bond with her Human companion (her 'brother'). She has dedicated herself to building a better village for her children.

Motivation: Wants a kiss.

Ideals: Passionate, Gifted. Bonds: Poor, Has a crush, Adventurer. Occupation: Masseuse

Voice: Spits words with contempt

Attributes [hide]

Nala Lhamboldennish, Female Dragonborn Wizard 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)16 (+3) 9 (-1)16 (+3)
Skills Acrobatics +6, Animal Handling +1
Senses Passive Perception 9
Languages Common, Infernal, Terran, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 5000 cp. Jade (40 gp).


Social Check DCs


Gruk Cooper, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in white turtlenecks beneath a violet coat with black slacks. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: He likes to make people angry or surprised. He is a logical person and will generally grow upset if things defy logic and science.

History: Gruk was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and to be a marshal again

Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Blacksmith

Voice: High pitched and raspy

Attributes [hide]

Gruk Cooper, Male Half-Orc Sorcerer 4
Medium (5'2") Half-Orc, Neutral Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)6 (-2) 13 (+1)6 (-2)
Skills Religion +0, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Art Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. His red fur has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is overprotective of those who hire his services. He is skeptical of what others tell him and is slow to trust.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.

Motivation: Wants to work out more often; and to protect his home

Ideals: Athletic. Flaws: Insomniac, Shy, Disease. Bonds: Guardian. Occupation: Cartwright

Voice: Nasally tone

Attributes [hide]

Art Buttons, Male Tabaxi Expert 6
Medium (5'0") Tabaxi, Chaotic Good (CR 6)
Armor Class 12
Hit Points 35 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)13 (+1) 12 (+1)16 (+3)
Skills Performance +6, Stealth +5
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Mara Iranapha, Female Elf [Permalink]

Personal [hide]

Description: A 4'7" southern woman, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has slicked back red hair. She wears large thick round spectacles.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A freak accident while working with her Bather mother left her crippled. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Her religion dominates her actions; and she wants to meet her childhood hero

Flaws: Terse, Antagonistic, Disease. Bonds: Adventurer, Religious. Occupation: Assassin

Voice: Rhymes sentences (sorry)

Attributes [hide]

Mara Iranapha, Female Elf Aristocrat 3
Medium (4'7") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)7 (-2) 10 (+0)13 (+1)
Skills Acrobatics +4, Perception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Iolite (40 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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