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NPC Generator

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Advanced [show]


Pogranix Ebynichtomonis, Female Dragonborn [Permalink]

Personal [hide]

Description: This southern woman wears a green costume with the symbols of magic on her torso. Her clothes are grease stained in places. She has wavy silver crest. She wears round tiny glasses practically rammed into her face.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Her job bores her to no end. She has decided to make it more interesting.

History: Born to a pair of adventurers, Pogranix grew up listening to her father's many stories. Pogranix was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pogranix decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She has decided she is irredeemable; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Bonds: Poor, Immigrant, Adventurer, Criminal record. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Pogranix Ebynichtomonis, Female Dragonborn Warrior 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)12 (+1) 17 (+3)5 (-3)
Skills Animal Handling +5, Performance -1
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: Chrysoberyl (140 gp). Jet (140 gp). Brown-green garnet (140 gp).


Social Check DCs


Jak Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a red tunic with white highlights, and long green pants that bunch up around his shoes. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are likewise green.

Personality: He acts crazy and hedonistic. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born to a pair of adventurers, Jak grew up listening to his mother's many stories. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: To clean up the streets; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Flaws: Hedonist. Bonds: In love, Adventurer, Criminal record, Guardian. Occupation: Slave Trader

Voice: French accent

Attributes [hide]

Jak Brightmoon, Male Halfling Aristocrat 6
Small (3'3") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 18 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 8 (-1)5 (-3) 12 (+1)18 (+4)
Skills Acrobatics +6, Arcana +0
Senses Passive Perception 11
Languages Halfling
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +0

Possessions: 6000 sp. Jet (70 gp). 1 Minor magic item.


Social Check DCs


Justin Marley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair, when down, is lengthy. He has amber eyes and a brown hat with a blue feather.

Personality: He has always had a great fascination with Dragonborn culture. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.

Motivation: Money/treasure; and to share knowledge with the world

Ideals: Logical. Flaws: Racist. Bonds: Immigrant, Family, Rich. Occupation: Locksmith

Voice: pre-pubescent

Attributes [hide]

Justin Marley, Male Human Warrior 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 65 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 12 (+1)7 (-2) 14 (+2)14 (+2)
Skills History +1, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +2 / 3d4-1, Grapple +3

Possessions: 700 gp. Aquamarine (900 gp). Rhodochrosite (7 gp). Citrine (40 gp). Banded agate (7 gp). Smoky quartz (40 gp). Eye agate (7 gp). Iolite (40 gp). Lapis lazuli (7 gp).


Social Check DCs


Rolf Barney, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling blue eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rolf took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He has dedicated himself to building a better kind of golem.

Motivation: He feels kind of lost in life; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Depressed. Bonds: Job, Nature, Adventurer. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Rolf Barney, Male Human Rogue 1
Medium (5'11") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 11 (+0)15 (+2) 15 (+2)15 (+2)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Druidic
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3

Possessions: 800 sp.


Social Check DCs

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