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NPC Generator

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Advanced [show]


Erky Beren, Male Gnome [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with deerstalker hat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His blonde hair is heavily combed to the right. His amber eyes lackadaisically let the world flow into them.

Personality: He is irascible and easily irritated. He enjoys reading and quiet.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He dropped out of school before completing his studies. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day

Ideals: Logical. Flaws: Antagonistic. Bonds: Slave, Guardian, Criminal record. Occupation: Merchant

Voice: Dark and ominous

Attributes [hide]

Erky Beren, Male Gnome Aristocrat 9
Small (3'8") Gnome, True Neutral (CR 9)
Armor Class 15
Hit Points 56 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 17 (+3)15 (+2) 14 (+2)10 (+0)
Skills Deception +3, Survival +5
Senses Passive Perception 12
Languages Common, Gnome, Giant, Celestial
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 130 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Aura Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her white fur is still thick. Her eyes are yellow.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born in a small village she learned the ways of the warrior from her father. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Joker, Impeccable, Fighting. Bonds: Rich. Occupation: Layabout

Voice: Slurs words

Attributes [hide]

Aura Candle, Female Tabaxi Warrior 7
Medium (5'2") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 30 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 5 (-3)6 (-2) 13 (+1)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pennie Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her hair is cut close to her head. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is frequently practicing swordplay.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A few years later when the west was not economically sound they moved to her current location. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Wants a kiss; and to settle down with her crush

Ideals: Philantrophist. Bonds: Military, Immigrant, Guardian, Has a crush. Occupation: Hunter

Voice: Hollow voice

Attributes [hide]

Pennie Goldfound, Female Halfling Rogue 3
Small (2'9") Halfling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 7 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +1, Religion +3
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1700 sp.


Social Check DCs


Great Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is bristling with hidden weapons, mostly hammers and greatswords. He has moderate length gray fur. He tend to wears goggles to shield his eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in the west to a Tailor, Great learned a great deal about his mother's area of expertise. He moved out east to avoid the crime he committed. He struck the Tailor job and began his own company from there.

Motivation: He has comitted a past crime that haunts him to this day; and expand his business

Ideals: Gifted, Logical. Flaws: Insomniac. Bonds: Criminal record, Job. Occupation: Tailor

Voice: Booming voice

Attributes [hide]

Great Grass, Male Tabaxi Adept 10
Medium (5'10") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 38 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)10 (+0) 15 (+2)15 (+2)
Skills Arcana +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332100

Possessions: 2400 gp. Fiery yellow corundum (1300 gp). Lapis lazuli (16 gp). Malachite (16 gp). Deep blue spinel (800 gp). Obsidian (16 gp). Black opal (1300 gp). Emerald (1300 gp). Freshwater pearl (16 gp).


Social Check DCs

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