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NPC Generator

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Advanced [show]


Andram Comedy, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He very much looks the part of a Dilettante. Beneath his clothing is a huge mess of scar tissue. His long red hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great joy in being the best Dilettante in town.

History: He served in the navy to pay for his family's outstanding loans. Through the years after Andram was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Andram's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Cook again; and expand his business

Flaws: Antagonistic. Bonds: Job, Slave, Military. Occupation: Dilettante

Voice: Irish accent

Attributes [hide]

Andram Comedy, Male Tiefling Paladin 4
Medium (5'3") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)12 (+1) 11 (+0)19 (+4)
Skills Intimidation +6, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1 Minor magic item.


Social Check DCs


Fonkin Pingun, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has done his best to style his chestnut hair to look like a famous performer. His eyes are blue.

Personality: He is a hateful person. He taunts others and blames them for his problems. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Through the years after Fonkin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fonkin's father didn't care for him much, and the feeling was mutual. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Flaws: Antagonistic. Bonds: Family, Military, Immigrant. Occupation: Bricklayer

Voice: Smoker's lung

Attributes [hide]

Fonkin Pingun, Male Gnome Warlock 3
Small (3'4") Gnome, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)9 (-1) 12 (+1)12 (+1) 15 (+2)8 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 300 gp.


Social Check DCs


Mastema Guilt, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a black collared shirt and brown skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. She carries with her a set of crossbows on her belt, each one with a emerald on the hilt. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Mastema was born the youngest of three triplets. A few years later when the east was not economically sound they moved to her current location. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mastema fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by her family; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy, Forgetful. Bonds: Family, Immigrant. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Mastema Guilt, Female Tiefling Commoner 2
Medium (6'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)12 (+1) 13 (+1)19 (+4)
Skills Deception +6
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 500 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Sweet Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 4'8". She tends to wear a large pastel jacket. She sports a flattop fur cut. She wears large thick round spectacles.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is frequently practicing swordplay.

History: She was born on a small isolated farm. Sweet abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.

Motivation: To reunite with her old friends.

Flaws: Shy. Bonds: Military, Nature, Adventurer. Occupation: Barrister

Voice: Dark and ominous

Attributes [hide]

Sweet Plume, Female Tabaxi Aristocrat 1
Medium (4'8") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)13 (+1) 13 (+1)9 (-1)
Skills Deception +1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 100 gp.


Social Check DCs

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