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NPC Generator

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Advanced [show]


Valorean Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally shirtless and showing off his tattooed chest. His scarlet crest is drawn into a tight pony tail with a clover scrunchie. His red eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the north to a Sage, Valorean learned a great deal about his mother's area of expertise. He worked as a nervous Sage and found it very stressful. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is content; and sabotage a competitor

Ideals: Athletic. Flaws: Shy, Secretive, Mundane. Bonds: Job, Enemies. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Valorean Ghaallixirn, Male Dragonborn Barbarian 2
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 13
Hit Points 19 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)16 (+3) 13 (+1)12 (+1) 8 (-1)13 (+1)
Skills Athletics +7, Intimidation +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +7 / 1d6+5, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1400 sp.


Social Check DCs


Raam Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a black collared shirt and red pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair is chestnut and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raam lived on a farm with his father, near the main road leading to a nearby town. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: Marry his sister to traveling adventurers.

Ideals: Athletic, Extrovert. Flaws: Insane, Shy. Bonds: Family. Occupation: Bricklayer

Voice: Sore throat, cough

Attributes [hide]

Raam Chaos, Male Tiefling Monk 7
Medium (6'10") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 21 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)13 (+1) 14 (+2)14 (+2)
Skills Investigation +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0

Possessions: 9000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kriv Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears loose pants and a collared shirt complete with sweater beneath his coat. His silver crest is still thick. He wears crescent spectacles with a black brim.

Personality: Kriv hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Kriv lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic, Fighting. Flaws: Impulsive. Bonds: Family. Occupation: Assassin

Voice: Voice breaks

Attributes [hide]

Kriv Mohradyllion, Male Dragonborn Druid 10
Medium (6'1") Dragonborn, Lawful Evil (CR 10)
Armor Class 13
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)7 (-2) 7 (-2)17 (+3)
Skills Athletics +7, Persuasion +7
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 14000 sp. Hematite (14 gp). Peridot (80 gp). 1 Minor magic item.


Social Check DCs


Oloric Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a brown collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His chestnut hair is cut short with large spiked bangs in the front. His fierce green eyes like to dwell on things.

Personality: He is overprotective of those who hire his services. Oloric enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Mortician business at a young age. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Hedonist. Bonds: Guardian, Job, Family. Occupation: Mortician

Voice: Deep voice with rolling R's

Attributes [hide]

Oloric Rumnaheim, Male Dwarf Monk 10
Medium (4'2") Dwarf, Lawful Evil (CR 10)
Armor Class 12
Hit Points 65 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)17 (+3) 11 (+0)15 (+2)
Skills Deception +6, History +7
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Orc, Gnome
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2

Possessions: 160 pp. Jet (130 gp).


Social Check DCs

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