Orsik Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is knotted and matted. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He speaks before he thinks and is too direct. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born in the south. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's in love; and wants a kiss
Ideals: Athletic. Flaws: Impulsive, Fearful. Bonds: Immigrant, Nature, Has a crush. Occupation: Roofer
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
Possessions: 300 gp. 4 Alchemist’s fire.
Elegant Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a simple pastel robe with tan stripes complete with hood. His beige fur is kept up in a ponytail inside a deerstalker hat. His green eyes dart from person to person.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has never given up on his poetry dream.
Motivation: Find a way to reverse the transformation of his sister; and regain custody of his daughter
Ideals: Artistic. Bonds: Nature, Adventurer, Criminal record, Family. Occupation: Weaver
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Tabaxi, Chaotic Evil (CR 16)
Armor Class 12
Hit Points 76 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
Possessions: 3000 gp. Black opal (1600 gp). Eye agate (12 gp). White opal (1600 gp). Rhodochrosite (12 gp). Golden yellow topaz (700 gp). Violet garnet (700 gp). Iolite (80 gp). Emerald (1600 gp). Onyx (80 gp). Golden yellow topaz (700 gp). Black pearl (700 gp). Golden yellow topaz (700 gp). Alexandrite (700 gp). Chrysoprase (80 gp). Deep blue spinel (700 gp). Deep green spinel (160 gp). Malachite (12 gp).
Burgell Munggen, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this northern man wears dark leathers with embroidery. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are a pleasant blue.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and he is currently in port desperately looking for someone to get him out
Ideals: Athletic, Impeccable. Bonds: Adventurer, Immigrant, Slave. Occupation: Fletcher
Voice: Low and grunting
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 11)
Armor Class 14
Hit Points 48 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ahinar Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears tan trousers with black and brown striped suspenders. She wears various colorful collared shirts. She wears her blonde hair up in a very large beehive style do. She wears crescent spectacles with a black brim.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Regain custody of her son; and a need for knowledge about a nearby landmark
Ideals: Gifted, Justice. Bonds: Family, Religious, Adventurer. Occupation: Cook
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 11 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 5 (-3) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
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