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NPC Generator

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Advanced [show]


Serpent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright pastel and white, and wears rings and necklaces with large, colorful gems. He carries with him a set of axes, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His white fur is braided into rings. His yellow eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He used his abilities to travel the world and help people.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Fighting, Philantrophist. Bonds: Rich, Family, Immigrant, Nature. Occupation: Performer

Voice: Pirate accent

Attributes [hide]

Serpent In the Wind, Male Tabaxi Expert 1
Medium (5'2") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills History +4, Performance +4
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


River Running, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'5" and is wearing colorful clothing, dressed as a Carter. His left hand appears badly burned and disfigured. His orange fur is kept up in a ponytail inside a wide-brimmed hat. His yellow eyes are slightly larger than normal.

Personality: He snorts whenever he laughs or is feeling confident. He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. He found a children's book about a Tabaxi Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Bonds: Poor, Adventurer, Criminal record. Occupation: Carter

Voice: Voice breaks

Attributes [hide]

River Running, Male Tabaxi Druid 14
Medium (6'5") Tabaxi, True Neutral (CR 14)
Armor Class 10
Hit Points 70 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)14 (+2) 13 (+1)10 (+0)
Skills Investigation +7
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146554

Possessions: 1000 pp. Violet garnet (900 gp). Rich purple corundum (1300 gp). Star rose quartz (70 gp). Zircon (70 gp). Hematite (16 gp). Red-brown spinel (80 gp). Banded agate (16 gp). Bloodstone (70 gp). Golden yellow topaz (900 gp). 1 Minor magic item.


Social Check DCs


Fargrim Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple brown robe with grey stripes complete with hood. He carries with him a set of longbows on his belt, each one with a amethyst on the hilt. He has a golden handlebar mustache and slicked back golden hair. He has gleaming, smiling gray eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Fargrim lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Fargrim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Fargrim's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Fargrim and his spouse have recently divorced.

Motivation: He is greedy.

Ideals: Fighting, Joker. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Masseuse

Voice: Sighs a lot, exhausted

Attributes [hide]

Fargrim Durthane, Male Dwarf Paladin 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1900 sp.


Social Check DCs


Gilthur Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy grey pantaloons and a white scarf. He wears his hair in dreadlocks. He has gleaming, smiling gray eyes.

Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Weaver, Gilthur learned a great deal about his mother's area of expertise. His mother had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 7 years.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Logical, Impeccable. Flaws: Racist. Bonds: Job, Rich. Occupation: Weaver

Voice: French accent

Attributes [hide]

Gilthur Loderr, Male Dwarf Commoner 1
Medium (4'3") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)13 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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