Nazû Royal, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. His blonde hair is lengthy and is close to two feet long. He has green eyes and a black hat with a white feather.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend.
Ideals: Artistic. Flaws: Emotional. Bonds: Immigrant, Military. Occupation: Armorer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 7)
Armor Class 11
Hit Points 44 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4
Possessions: 1100 gp. Gold dragon comb with red garnet eye (1500 gp). A necklace of small pink pearls (2000 gp). Fire opal pendant on a fine gold chain (2200 gp). Embroidered silk and velvet mantle with numerous moonstones (1800 gp).
Burto Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he tends to wear a large red jacket. His hair is long and black with streaks of auburn, and is pulled back with small red clips. His beard is auburn, braided, and well cared for. His face is covered beneath a completely black helmet.
Personality: A deeply religious man he believes everything happens for a reason. He is able to make almost anything out of random pieces of junk.
History: He was raised by priests from a young age. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Detective for hire.
Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Bonds: Religious, Mentor, Job, Enemies. Occupation: Detective
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Terran, Auran, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 200 gp. Gold and topaz bottle stopper cork (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp).
Az-Rans Kensley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He is bristling with hidden weapons, mostly ceremonial daggers and morningstars. He has styled his auburn hair well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: This man loves singing and to teach people singing more than just about anything. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Adventurer work with an outfit from a few towns over. Adventurer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got money to start a business from the gang present in town. He is greatly indebted to them.
Motivation: Seeks redemption; and he is unsatisfied with his job
Ideals: Artistic. Flaws: Insomniac. Bonds: Criminal record, Family, Job, Debt. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 62 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item.
Emerald Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'6" and muscular, this eastern woman prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her fur is cut close to her head. She has a dull look in her amber eyes.
Personality: Stoic and calm, she prefers to meditate than take action. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She has had some formal music training, and achieved minor success. She became a Roofer soon after.
Motivation: She wants nothing more than to rejoin the army; and money/treasure
Ideals: Athletic, Disciplined, Artistic. Bonds: Rich, Job, Military. Occupation: Roofer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 9)
Armor Class 11
Hit Points 51 (9d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 3 | 2 |
Possessions: 1400 gp.
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