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NPC Generator

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Advanced [show]


Theirastra Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: She is wearing colorful clothing, dressed as a Layabout. Her attire stands in sharp contrast to her flail, which is beautifully polished and possesses an ornate carving of a clover on it. Her brown hair is knotted and matted. She wears crescent spectacles with a black brim.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She plays an instrument quite well.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: She's attracted to the PC; and she's in love

Ideals: Disciplined, Artistic, Gifted. Flaws: Insane. Bonds: Has a crush. Occupation: Layabout

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Theirastra Arnuanna, Female Half-Elf Rogue 5
Medium (5'0") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Deception +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Giant
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mumpena Raulnor, Female Gnome [Permalink]

Personal [hide]

Description: A 3'1" eastern woman, she is renowned for her bright blue dresses and hats. She wears her silver hair up. Her amber eyes dart from person to person.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. Animals are drawn to her, and she is able to talk to them.

History: Mumpena hails from a village terrorized by illithids. Mumpena abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: Many illithids want her driven away; and find a way to reverse the transformation of her sister

Ideals: Gifted. Bonds: Enemies, Adventurer, Job, Family. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Mumpena Raulnor, Female Gnome Wizard 14
Small (3'1") Gnome, Chaotic Evil (CR 14)
Armor Class 14
Hit Points 81 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 17 (+3)13 (+1)
Skills Acrobatics +8, Intimidation +6
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 1000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). An abacus with copper, silver and gold markers (50 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (600 gp). Solid gold idol (1000 gp). Finely wrought small gold bracelet (40 gp).


Social Check DCs


Vlorn Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. His blonde hair is cut short with large spiked bangs in the front. His violet eyes lackadaisically let the world flow into them.

Personality: While he acts the brute, he is far gentler than he would appear. He is a great chef.

History: Vlorn was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Fighting, Gifted. Bonds: Job, Nature, Adventurer. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Vlorn Jamjar, Male Halfling Bard 7
Small (3'3") Halfling, Chaotic Good (CR 7)
Armor Class 13
Hit Points 42 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 8 (-1)11 (+0)
Skills Persuasion +3, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Brottor Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Marshal. He has a moderate pudge and is not very fit. His golden hair is lengthy and is close to two feet long. His brown eyes have a joyful gleam in them most of the time.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He cannot resist a sob story and will often dote over anyone who has one.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now spends his time doing works of charity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels kind of lost in life

Ideals: Philantrophist, Gifted. Flaws: Shy, Depressed. Bonds: Criminal record. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Brottor Daerdahk, Male Dwarf Adept 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 18 (+4)8 (-1) 12 (+1)11 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged -1 / 1d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp. Iolite (30 gp). 1 Small steel mirror.


Social Check DCs

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