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NPC Generator

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Advanced [show]


Ootah Barton, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her hair, while still mostly black, has prominent grey streaks. She has several tiny aquamarine earrings on each ear.

Personality: She is a hateful person. She taunts others and blames them for her problems. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Raised by wardens she was only a novice when brigands swooped upon their monastery and killed most of the order. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She used her abilities to travel the world and help people.

Motivation: She is compelled to act according to her religious beliefs.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Immigrant, Religious, Enemies. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Ootah Barton, Female Half-Orc Wizard 5
Medium (4'7") Half-Orc, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)5 (-3) 13 (+1)9 (-1)
Skills Investigation +0, Performance +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1000 sp.


Social Check DCs


Sweet Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has done her best to style her orange fur to look like a famous performer. Her eyes are likewise amber.

Personality: She has a massive crush on the younger sibling of the Miller who has hired her part-time. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful brothel owner made her what she is. Sweet was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Sweet decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has gone from town to town working and never settling down anywhere, but has fallen for a local Guard. She hasn't told them the truth, but wants to settle down with them.

Motivation: She wants to get laid.

Ideals: Optimist. Bonds: Has a crush, Mentor, Criminal record. Occupation: Miller

Voice: Soft and melodious

Attributes [hide]

Sweet Shoe, Female Tabaxi Cleric 8
Medium (5'4") Tabaxi, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)10 (+0) 9 (-1)16 (+3)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 300 gp. Tourmaline (130 gp). Alexandrite (600 gp). Chrysoprase (70 gp). Blue quartz (6 gp). Brown-green garnet (130 gp).


Social Check DCs


Adrex Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears baggy green pantaloons and a black scarf. His white crest is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born on a small isolated farm. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Adrex was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Regain custody of his son; and he is terrified, and will act out of fear

Flaws: Antagonistic, Fearful. Bonds: Enemies, Nature, Family. Occupation: Body Guard

Voice: Spanish accent

Attributes [hide]

Adrex Shestendeliath, Male Dragonborn Barbarian 12
Medium (6'3") Dragonborn, Lawful Good (CR 12)
Armor Class 12
Hit Points 61 (12d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 7 (-2)15 (+2) 13 (+1)11 (+0)
Skills Athletics +8, Performance +4
Senses Passive Perception 11
Languages Common, Giant, Aquan
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4

Possessions: 1000 gp.


Social Check DCs


Fargas Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head, and he perpetually has his whip ready. His blonde hair is heavily combed to the right. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has always had a great fascination with Dragonborn culture. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Fletcher, who enjoyed hunting, Fargas was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Fargas took refuge in the large cave and found the beat up whip and armor he uses now. He has since lost track of the people in his past.

Motivation: Regain custody of his son.

Ideals: Fighting. Flaws: Racist, Depressed. Bonds: Family, Nature. Occupation: Servant

Voice: Uses sign language

Attributes [hide]

Fargas Goodbarrel, Male Halfling Warlock 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 10
Hit Points 62 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)15 (+2) 16 (+3)16 (+3)
Skills Persuasion +6, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322200

Possessions: 7000 sp. 1 Full Plate. 1 Half-Plate. 1 Full Plate. 1 Half-Plate.


Social Check DCs

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