Pelt Fang, Female Tabaxi [Permalink]
Personal [hide]
Description: She tends to wear a brown poncho over her likewise colored trousers and shirt. She is physically well-built. Her fur is lavender and curly. Her hazel eyes lackadaisically let the world flow into them.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Born in the north to a Scribe, Pelt learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Scribe work with an outfit from a few towns over. Scribe work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has been a successful dealer in antiques buying low and selling high.
Motivation: She is wracked by social anxiety; and balancing her hectic life and new scribe responsibilities is difficult
Ideals: Impeccable, Entrepeneur. Flaws: Secretive, Fearful. Bonds: Job. Occupation: Scribe
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 15
Hit Points 32 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 8 (-1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +8 / 2d8+5, Grapple +5
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.
Gurdis Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is wearing a long, grey cloak. Beneath her clothing is a huge mess of scar tissue. She has wavy black hair. Her violet eyes are slightly larger than normal.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Ruler arts, while her father instructed her in etiquette, music and courtly manner. She moved from fad to fad and when she turned 15 she discovered dancing. Now she works as a dancing tutor during her time off.
Motivation: Doesn't want to be a Ruler and was forced into it by her family; and her relatives are trying to arrange a marriage
Ideals: Artistic, Logical. Flaws: Antagonistic. Bonds: Slave, Rich, Family. Occupation: Ruler
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 23 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 16 (+3) | 10 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 4000 cp.
Three On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: 4'7" and muscular, this southern woman wears a brown vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her brown boots flare out at the collars. Her beige fur is still thick. She wears large thick round spectacles.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born to a Barrister, her father struggled to pay the bills. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Shepherd for the past few years.
Motivation: Wants to work out more often; and she'd like to take her coworkers down a peg
Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Shepherd
Voice: Irish accent
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Neutral (CR 9)
Armor Class 13
Hit Points 80 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 16 (+3) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Orc, Goblin, Ignan
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
Possessions: 1100 gp. Black pearl (1500 gp). Malachite (11 gp). Jasper (80 gp). Golden yellow topaz (1500 gp). Amethyst (110 gp). Pink pearl (110 gp). Black pearl (1500 gp). 1 Minor magic item. 1 Minor magic item.
Kathra Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown coat over a red low-cut shirt, and a feathered hat upon her head. She is physically well-built. She has golden hair. She wears crescent spectacles with a black brim.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She works hard and plays hard.
History: Sold as a small child to a necromancer, Kathra was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Kathra abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Due to her spouse's obsession with being a Glassblower they were divorced and she won custody of their daughter. She worked as a Ruler, and she later adopted a second daughter.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac
Flaws: Hedonist. Bonds: Family, Mentor, Adventurer, Criminal record. Occupation: Ruler
Voice: Switch between two voices
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 9)
Armor Class 13
Hit Points 61 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 18 (+4) | 15 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 180 pp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Black velvet mask with numerous citrines (120 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). A small bag of saffron. (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!

