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NPC Generator

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Advanced [show]


Sybil Wallace, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a robe, a symbol of strength around her neck, and a bow on her belt. She has moderate length auburn hair. Her gray eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, she prefers to meditate than take action. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born blind and as such lacked many opportunities for work. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has passion for adventuring and risk.

Ideals: Fighting, Disciplined. Flaws: Impulsive, Disease. Bonds: Adventurer. Occupation: Mason

Voice: Sighs a lot, exhausted

Attributes [hide]

Sybil Wallace, Female Half-Elf Ranger 5
Medium (5'4") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)14 (+2) 14 (+2)9 (-1)
Skills Performance +2, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Ignan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Jebeddo Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is in excellent shape and sports tan clothing, slightly heavier than average wear. He has white hair. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Hunter for hire.

Motivation: Wants to work out more often; and balancing his hectic life and new hunter responsibilities is difficult

Ideals: Athletic. Flaws: Disease, Impulsive. Bonds: Rich, Job. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Jebeddo Ironhide, Male Gnome Warlock 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)15 (+2) 7 (-2)13 (+1)
Skills Arcana +4, Intimidation +3
Senses Passive Perception 8
Languages Common, Gnome, Sylvan, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322000

Possessions: 400 gp.


Social Check DCs


Norman Stratford, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear grey clothing when he does not wear armor. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His violet unseeing eyes seem to look past you.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Adventurer business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Adventurer like his father before him.

Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.

Ideals: Opinionated, Logical. Flaws: Disease. Bonds: Job, Family. Occupation: Adventurer

Voice: Jittery and nervous

Attributes [hide]

Norman Stratford, Male Human Sorcerer 1
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Acrobatics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 80 gp.


Social Check DCs


Yurgunn Morigak, Female Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a worn and beaten armor. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Yurgunn hails from a village terrorized by giants. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting giants, the young Yurgunn began to lead the lost caravan. She now mingles about in high society.

Motivation: Money/treasure; and she is greedy

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Enemies. Occupation: Bather

Voice: Middle-eastern accent

Attributes [hide]

Yurgunn Morigak, Female Dwarf Expert 7
Medium (4'0") Dwarf, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)9 (-1) 15 (+2)9 (-1)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 600 gp.


Social Check DCs

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