Rangrim Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He carries with him a set of greatswords on his belt, each one with a aquamarine on the hilt. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Aggressive, abrasive, and angry, Rangrim embodies much of what other species detest in the Dwarves. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the north. His mother was a mechanic, and taught him how to fix just about anything. He left for the north, certain he would find work there.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Immigrant, Family. Occupation: Spice Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.
Rael Amastacia, Male Elf [Permalink]
Personal [hide]
Description: He wears a tan costume with the symbols of strength on his torso. He has a silver handlebar mustache and slicked back silver hair. His violet eyes lackadaisically let the world flow into them.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Animals are drawn to him, and he is able to talk to them.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Expand his business; and to prove his worth to the world
Ideals: Gifted. Flaws: Impulsive. Bonds: Adventurer, Job. Occupation: Painter
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 11 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 19 (+4) | 6 (-2) | 10 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 100 gp.
Jarsali Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: She dresses in tan turtlenecks beneath a blue coat with white slacks. She has a moderate pudge and is not very fit. Her blonde hair is lengthy and is close to two feet long. Her brown eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She takes great joy in being the best Mason in town.
History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. Due to her spouse's obsession with being a Merchant they were divorced and she won custody of their daughter. She worked as a Mason, and she later adopted a second daughter.
Motivation: To unite with her brother; and expand her business
Ideals: Logical. Flaws: Addict, Insane. Bonds: Family, Job. Occupation: Mason
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Hugh Lester, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his silver hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: He wants revenge against drow; and he's looking for his big break
Ideals: Gifted. Flaws: Sensitive, Disease. Bonds: Rich, Adventurer, Enemies. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 11)
Armor Class 14
Hit Points 62 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 18 (+4) | 14 (+2) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Giant, Infernal, Elven
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
Possessions: 2800 gp. Jasper (30 gp). Chrysoberyl (140 gp). Carnelian (30 gp). Pink diamond (3000 gp). White opal (800 gp). Red spinel (140 gp). Coral (140 gp).
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Their contribution stands as a beacon of hope for all adventurers!

