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NPC Generator

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Advanced [show]


Akra Norixius, Female Dragonborn [Permalink]

Personal [hide]

Description: This slender woman stands about 6'8". She wears rags and sports a simple walking cane. She has silver crest. She wears a mask on her face.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: Akra was born the youngest of three triplets. She dropped out of school to support her sick father, and resented it. Due to her spouse's obsession with being a Bather they were divorced and she won custody of their daughter. She worked as a Shepherd, and she later adopted a second daughter.

Motivation: Her spouse's relatives view her with great suspicion; and revenge

Ideals: Optimist, Logical. Bonds: Poor, Immigrant, Family, Enemies. Occupation: Shepherd

Voice: Italian accent

Attributes [hide]

Akra Norixius, Female Dragonborn Barbarian 9
Medium (6'8") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 71 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 8 (-1)8 (-1) 19 (+4)12 (+1)
Skills Nature +2, Sleight of Hand +6
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4

Possessions: White opal (900 gp). Banded agate (8 gp). Violet garnet (400 gp). 1 Minor magic item.


Social Check DCs


Dee Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She is typically in her Sculptor uniform. Her brown hair is slicked back into a classic pompadour. Her blue eyes dart from person to person to random spaces in the air.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Dee enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Dee was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. By chance she met her sister recently and the two have been together since.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Joker. Flaws: Hedonist. Bonds: Poor, Job, Family. Occupation: Sculptor

Voice: Low and grunting

Attributes [hide]

Dee Honeypot, Female Halfling Expert 2
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 17 (+3)16 (+3) 12 (+1)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Gnoll, Draconic
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Sekhmet Cryptic, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is constantly adorned with expensive silk clothing, often dyed in bright black and red, and wears rings and necklaces with large, colorful gems. Her hair is greying and her face has many wrinkles. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She comes from a rich eastern family. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Doesn't want to be a Tanner and was forced into it by her family; and she has money and likes to spend it

Ideals: Fighting, Philantrophist. Bonds: Rich, Family, Guardian. Occupation: Tanner

Voice: Raspy

Attributes [hide]

Sekhmet Cryptic, Female Tiefling Cleric 1
Medium (5'1") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 6 (-2)8 (-1) 17 (+3)9 (-1)
Skills Insight +5, Performance +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1331000000

Possessions: 30 gp. 1 Masterwork manacles.


Social Check DCs


Mara Amakiir, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a blue cloak and cross-gartered brown stockings. Her hair is greying and her face has many wrinkles. She wears crescent spectacles with a black brim.

Personality: Mara speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. The war was a terrible time for her, and Mara does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Sold as a small child to a necromancer, Mara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was an athlete and attended two major summer competitions. She never won. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Nothing but the best is good enough for her.

Ideals: Athletic, Impeccable. Flaws: Depressed. Bonds: Military, Mentor. Occupation: Sailor

Voice: Rolls R's

Attributes [hide]

Mara Amakiir, Female Elf Cleric 6
Medium (4'7") Elf, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 20 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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