Breena Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is well dressed, but even with her fine clothing she looks run-down. She has golden hair. She wears round tiny glasses practically rammed into her face.
Personality: Cocky and sure of herself, she believes she is the best Mason born in the past three hundred years. She is a ruthless business woman, a trait she acquired from her mother.
History: Sold as a small child to a brothel owner, Breena was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Breena abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has been a successful dealer in antiques buying low and selling high.
Motivation: Further expansion of business; and her spouse's relatives view her with great suspicion
Ideals: Entrepeneur. Bonds: Job, Mentor, Adventurer, Family. Occupation: Mason
Voice: American accent
Attributes [hide]
Small (3'1") Gnome, Neutral Good (CR 9)
Armor Class 11
Hit Points 65 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +3
Possessions: 1800 gp. Obsidian (4 gp). Amethyst (60 gp). Pink pearl (60 gp). Coral (60 gp). 1 Minor magic item. 1 Minor magic item.
Tenena Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She likes to wear tan tank tops with brown skirt. She keeps her golden hair in a pixie cut. She is baby faced.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now owns her own business.
Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it; and she is compelled to act according to her religious beliefs
Ideals: Extrovert. Flaws: Secretive. Bonds: Religious, Job, Enemies. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Terran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Breastplate. 1 Half-Plate.
Quarethon Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is typically in his Map Maker uniform. His copper crest is slicked back into a classic pompadour. His eyes are gold and he is always smoking a pipe.
Personality: He loves telling others what to do and how they should feel about things. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He's also a talented Sculptor, but doesn't like to broadcast it.
Motivation: To reunite with his old friends.
Ideals: Opinionated, Extrovert. Bonds: Job, Rich, Adventurer. Occupation: Map Maker
Voice: Squeaky
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 15)
Armor Class 11
Hit Points 74 (15d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 15 (+2) | 7 (-2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 8000 gp. Jade (50 gp). Obsidian (16 gp). Rose (20 gp). Blue sapphire (500 gp). Blue sapphire (500 gp). Black pearl (1200 gp). Sard (20 gp). Lapis lazuli (16 gp). Red garnet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Taklinn Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is well dressed, but even with his fine clothing he looks run-down. His moppish brown hair is in a traditional bowl cut. His violet eyes are slightly larger than normal.
Personality: He is happy with his job as a Fortune-teller. He turns his eye from what people do, preferring to live and let live. He enjoys reading and quiet.
History: He was born at the edge of vast island. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He struck the Fortune-teller job and began his own company from there.
Motivation: Nothing but the best is good enough for him; and find a way to reverse the transformation of his brother
Ideals: Logical, Impeccable. Bonds: Job, Nature, Family. Occupation: Fortune-teller
Voice: Smoker's lung
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 2 Alchemist’s fire.
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