Dynamic Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears pastel trousers with brown and green striped suspenders. He wears various colorful collared shirts. He has done his best to style his cinnamon fur to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: Dynamic wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born the only child of a wealthy merchant. He moved out west to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: Retire the richest man in the south; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Disciplined, Entrepeneur. Bonds: Criminal record. Occupation: Ploughman
Voice: Russian accent
Attributes [hide]
Medium (6'2") Tabaxi, Neutral Evil (CR 7)
Armor Class 12
Hit Points 29 (7d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 9 (-1) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
Possessions: 200 gp. Black opal (1200 gp). Rock crystal (50 gp). White pearl (80 gp). Moonstone (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ar-Karo Marston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who is constantly adorned with expensive silk clothing, often dyed in bright black and yellow, and wears rings and necklaces with large, colorful gems. His white hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born at the edge of vast mountains. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his relatives are trying to arrange a marriage
Bonds: Rich, Enemies, In love, Nature, Family. Occupation: Bowyer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'0") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 sp. Red garnet (130 gp).
Dynamic In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears tight fighting clothing, which leaves very little to the imagination. She wears a small hat to cover her moderate length red fur. Her eyes are copper and catlike.
Personality: A skeptical and narcissistic woman, Dynamic's first love is herself. Her second love is also herself. She is a ruthless business woman, a trait she acquired from her father.
History: Sold as a small child to a necromancer, Dynamic was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A freak accident while working with her Banker father left her crippled. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dynamic fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She feels the way she acts is they only way to get by in the world; and nothing but the best is good enough for her
Ideals: Fighting, Impeccable, Entrepeneur. Flaws: Disease. Bonds: Mentor. Occupation: Apothecary
Voice: Indian accent
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
Umpen Murnig, Male Gnome [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he dresses like a well dressed Herbalist does. His blonde hair is braided into rings. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: This man loves singing and to teach people singing more than just about anything. He also has developed a complete distrust of the Animal Trainer profession.
History: Umpen was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has been a successful dealer in antiques buying low and selling high.
Motivation: To be a Animal Trainer again.
Ideals: Artistic, Entrepeneur. Flaws: Addict. Bonds: Job, Poor. Occupation: Herbalist
Voice: Italian accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 13 (+1) | 14 (+2) | 18 (+4) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome, Draconic, Abyssal, Dwarven, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


