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NPC Generator

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Advanced [show]


Thamior Leeming, Male Half-Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is thinning but still full. His hazel eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of a Assassin, who enjoyed hunting, Thamior was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To share knowledge with the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Persistence, Logical. Bonds: Poor, Immigrant, Nature. Occupation: Performer

Voice: Boston accent

Attributes [hide]

Thamior Leeming, Male Half-Elf Monk 2
Medium (5'11") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)11 (+0) 16 (+3)8 (-1)
Skills Religion +2, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 50 pp.


Social Check DCs


Warryn Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. His red hair is cut short with large spiked bangs in the front. He has brown eyes and a tan hat with a red feather.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of southern immigrants he idolized his father. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Impeccable. Flaws: Insane. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Actor

Voice: Thin and wheezing

Attributes [hide]

Warryn Loofollue, Male Gnome Barbarian 1
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 15 (+2)10 (+0)
Skills Intimidation +2, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp.


Social Check DCs


Jarana Bigtoe, Female Dwarf [Permalink]

Personal [hide]

Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She carries a battered shield and tarnished morningstar as well. Her auburn hair, when down, is lengthy. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She loves her children and doesn't want them to worry about her. She loves to share her music with anyone who is interested.

History: Born in a small village she learned the ways of the warrior from her father. She has had some formal music training, and achieved minor success. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Find a way to reverse the transformation of her sister; and she's looking for her big break

Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Adventurer, Family. Occupation: Sculptor

Voice: Prounounces S like Z

Attributes [hide]

Jarana Bigtoe, Female Dwarf Rogue 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Stealth +2, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Marastyr Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her red hair is knotted and matted. She tend to wears goggles to shield her eyes.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born to a criminal king-pin and mafia family She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption

Ideals: Entrepeneur, Athletic, Optimist. Bonds: Criminal record, In love. Occupation: Shoemaker

Voice: Sounds elderly

Attributes [hide]

Marastyr Rakankrak, Female Dwarf Commoner 7
Medium (4'3") Dwarf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 12 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 9 (-1)17 (+3) 13 (+1)10 (+0)
Skills Nature +6, Performance +3
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Elven, Druidic
Attacks Melee +1 / 2d8-2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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