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NPC Generator

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Advanced [show]


Three Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: 4'8" and muscular, this southern woman very much looks the part of a Blacksmith. She wears a small hat to hide her balding. Her green eyes have a joyful gleam in them most of the time.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the north was not economically sound they moved to her current location. She struck the Blacksmith job and began her own company from there.

Motivation: A deep hatred of drow.

Ideals: Athletic, Passionate. Bonds: Job, Enemies, Immigrant. Occupation: Blacksmith

Voice: Deep voice with rolling R's

Attributes [hide]

Three Grass, Female Tabaxi Bard 12
Medium (4'8") Tabaxi, Chaotic Good (CR 12)
Armor Class 14
Hit Points 74 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)17 (+3) 15 (+2)20 (+5)
Skills Animal Handling +6
Senses Passive Perception 12
Languages Common, Terran, Undercommon, Draconic
Attacks Melee +5 / 3d10+1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 35000 sp. Old masterpiece painting (1900 gp). Gold and topaz bottle stopper cork (500 gp). Cloth of gold vestments (100 gp). Finely wrought small gold bracelet (30 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Golden circlet with four aquamarines (6000 gp). An abacus with copper, silver and gold markers (100 gp). Sapphire pendant on gold chain (2900 gp).


Social Check DCs


Tree Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His fur is red and curly. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Tree hails from a village terrorized by illithids. He was taken from his home at a very young age. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tree fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of illithids.

Ideals: Joker, Fighting. Bonds: Slave, Enemies. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Tree Plume, Male Tabaxi Commoner 7
Medium (6'6") Tabaxi, Lawful Good (CR 7)
Armor Class 13
Hit Points 11 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 8 (-1)12 (+1) 13 (+1)14 (+2)
Skills Insight +4, Stealth +6
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 70000 cp. Freshwater pearl (5 gp). Alexandrite (300 gp). Emerald (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Antrara Hshhsstoroth, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She dresses in collared shirts and wears a proper scarf over her head. She has styled her copper crest well, parting it to the left. She wears crescent spectacles with a black brim.

Personality: She never swears and excessively uses polite adverbs when speaking. She is skeptical of what others tell her and is slow to trust.

History: She was born to a pair of big game hunters, but was frequently ill as a child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barrister. She ran away from her former home and has been making her living as a Barrister for the past few years.

Motivation: Further expansion of business; and balancing her hectic life and new barrister responsibilities is difficult

Ideals: Athletic, Optimist. Flaws: Shy, Disease. Bonds: Job. Occupation: Barrister

Voice: German accent

Attributes [hide]

Antrara Hshhsstoroth, Female Dragonborn Fighter 17
Medium (6'5") Dragonborn, Lawful Good (CR 17)
Armor Class 8
Hit Points 145 (17d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 17 (+3)17 (+3) 18 (+4)15 (+2)
Skills Acrobatics +4, Investigation +9
Senses Passive Perception 14
Languages Common, Abyssal, Gnoll, Ignan
Attacks Melee +6 / 5d4+0, Ranged +4 / 5d4-2, Grapple +9

Possessions: 6000 gp. Alexandrite (1400 gp). Black pearl (1400 gp). Hematite (4 gp). Obsidian (4 gp). Red-brown spinel (150 gp). Malachite (4 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Yvonne Everleigh, Female Human [Permalink]

Personal [hide]

Description: This woman dresses in grey turtlenecks beneath a black coat with blue slacks, and sports empty pouches on her belt. Her blonde hair is smooth and relatively long. Her eyes are a pleasant gray.

Personality: She is mildly Human supremacist, though she does not identify as such. She always tries to repair and not replace. It was this mentality that drove her into the Barber business.

History: Born in the south her family was never financially stable. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: She wants revenge against goblins; and she wants to meet her childhood hero

Ideals: Persistence. Flaws: Racist. Bonds: Poor, Adventurer, Enemies. Occupation: Barber

Voice: growls and snarls, animalistic

Attributes [hide]

Yvonne Everleigh, Female Human Warlock 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)8 (-1) 17 (+3)15 (+2)
Skills Deception +4, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs

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