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NPC Generator

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Advanced [show]


Adelaide Walpole, Female Human [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears bulky grey painted plate armor. She wears her red hair up in a very large beehive style do. Her eyes are green and catlike.

Personality: This woman loves poetry and to teach people poetry more than just about anything. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born into a rich family. She found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: Balancing her hectic life and new Banker responsibilities is difficult; and meet up once more with her childhood friend

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Adventurer, Job. Occupation: Banker

Voice: Hissing voice

Attributes [hide]

Adelaide Walpole, Female Human Druid 1
Medium (5'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)16 (+3) 13 (+1)15 (+2)
Skills Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 140 gp.


Social Check DCs


Beast In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a pastel vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His gray fur is lengthy and is close to two feet long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Beast grew up listening to his father's many stories. He worked as a nervous Layabout and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Sabotage a competitor.

Ideals: Joker. Flaws: Secretive. Bonds: Adventurer, Job. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Beast In the Morning, Male Tabaxi Warrior 7
Medium (5'8") Tabaxi, Chaotic Evil (CR 7)
Armor Class 15
Hit Points 55 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 13 (+1)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +8, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +1 / 2d8-2, Ranged +8 / 2d8+5, Grapple +4

Possessions: 90 pp.


Social Check DCs


Rose Appleblossom, Female Halfling [Permalink]

Personal [hide]

Description: She wears an entirely red suit with blue socks and a vest with buckled shoes. Her hair is long and red with streaks of silver, and is pulled back with small red clips. She has gleaming, smiling hazel eyes.

Personality: Rose is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Rose took refuge in the old dungeon and found the beat up crossbow and armor she uses now. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job

Ideals: Extrovert, Gifted, Justice. Bonds: Nature, Job. Occupation: Baker

Voice: Sensual and smooth

Attributes [hide]

Rose Appleblossom, Female Halfling Expert 3
Small (2'11") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 16 (+3)12 (+1) 13 (+1)16 (+3)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Banded mail.


Social Check DCs


Alberich Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'1" and is typically in his Fortune-teller uniform. His blonde hair, when down, is lengthy. His eyes are likewise green.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Alberich is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was always a brilliant, if unscrupulous mind. He helped his mother out around the business and became quite the natural. He's also a talented Mortician, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and his spouse's relatives view him with great suspicion

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Job, Family. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Alberich Dankil, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)9 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Investigation +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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