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NPC Generator

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Advanced [show]


Sarah Ramsey, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak. She has a slight overbite and is overall scrawny. Her blonde hair is cut short. Her brown eyes lackadaisically let the world flow into them.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the south, certain she would find work there.

Motivation: She's attracted to the PC; and wants her loneliness to end

Ideals: Optimist, Fighting. Bonds: Religious, Immigrant, Has a crush. Occupation: Shoemaker

Voice: Aggressive tone

Attributes [hide]

Sarah Ramsey, Female Human Warrior 11
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 58 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)11 (+0) 14 (+2)12 (+1)
Skills Acrobatics +4, History +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +4

Possessions: 2700 gp. Tiger eye turquoise (5 gp). Fire opal (800 gp). Rich purple corundum (800 gp). Chrysoberyl (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rohesia Holland, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow deerstalker hat and yellow clothes. She has relatively light skin and is very physically imposing due to her abundance of muscles. She wears her blonde hair down. Her eyes are violet and she is always smoking a pipe.

Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She invites people to come help in her community garden.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She took after her mother in leading caravans. Because they were valued, her mother taught her to defend herself. When her mother died while fighting goblins, the young Rohesia began to lead the lost caravan. Days after completing her studies, news broke out that her hometown was attacked by goblins. Rohesia was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.

Motivation: Meet up once more with her childhood friend; and she wants to meet her childhood hero

Ideals: Philantrophist, Artistic, Entrepeneur. Bonds: Enemies, Adventurer. Occupation: Herbalist

Voice: Soothing and warm

Attributes [hide]

Rohesia Holland, Female Half-Elf Commoner 1
Medium (5'8") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)14 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnome
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp. Onyx (20 gp).


Social Check DCs


Millicent Fulton, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman tends to wear a large brown jacket. She wears her blonde hair up. Her face is covered beneath a completely black helmet.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: Millicent was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Some 2 years later her spouse died after the birth of her son. Heartbroken, Millicent never married again. Instead she focused her life to raising her son whom she trained as her father had trained her before.

Motivation: To unite with her brother; and an old rival family wants her found

Ideals: Joker, Optimist. Bonds: Poor, In love, Family. Occupation: Slave Trader

Voice: Smoker's lung

Attributes [hide]

Millicent Fulton, Female Human Paladin 2
Medium (5'8") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)9 (-1) 13 (+1)16 (+3)
Skills Animal Handling +3, History +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Symma Silverthread, Female Gnome [Permalink]

Personal [hide]

Description: This slender woman stands about 3'3". She wears a simple burlap shirt and baggy pants. She conceals her crossbow with her veritable burlap sack of a shirt. Her silver hair is drawn into a tight pony tail with a dagger scrunchie. Her violet eyes are slightly larger than normal.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She was born to loving parents in a slum to the east. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has achieved small success as a Barrister.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with her absent father

Ideals: Fighting. Bonds: Job, Family, Poor, Criminal record. Occupation: Barrister

Voice: American accent

Attributes [hide]

Symma Silverthread, Female Gnome Expert 4
Small (3'3") Gnome, Lawful Evil (CR 4)
Armor Class 14
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)14 (+2) 14 (+2)17 (+3)
Skills Athletics +2, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +4

Possessions: 100 gp. Moss agate (4 gp). Fiery yellow corundum (1200 gp). Blue quartz (4 gp).


Social Check DCs

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