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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Curran Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a white collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has a chestnut handlebar mustache and slicked back chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He can speak with the recently deceased. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a Mortician, his mother struggled to pay the bills. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted psionic powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends

Ideals: Gifted, Joker. Flaws: Insane. Bonds: Poor. Occupation: Interpreter

Voice: Scratchy, weak

Attributes [hide]

Curran Warmwater, Male Halfling Monk 9
Small (2'10") Halfling, True Neutral (CR 9)
Armor Class 15
Hit Points 74 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 18 (+4)13 (+1) 8 (-1)12 (+1)
Skills Deception +4, Nature +4
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +4 / 3d4+1, Ranged +7 / 3d4+4, Grapple +4

Possessions: 120 pp. Golden pearl (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Akmen Doubt, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy purple hair. His eyes, though not visible through his cowl, are gold.

Personality: Eccentric and domineering, Akmen will drive conversation. He receives visions of the future at random moments

History: Born in the west to a Butcher, Akmen learned a great deal about his father's area of expertise. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is compelled to act according to his religious beliefs; and money/treasure

Ideals: Extrovert, Gifted. Bonds: Rich, Job, Criminal record, Religious. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Akmen Doubt, Male Tiefling Monk 4
Medium (5'3") Tiefling, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)8 (-1) 9 (-1)16 (+3)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 600 gp. 1 Masterwork Common Melee.


Social Check DCs


Khrosh Carlisle, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man dresses like a well dressed Hunter does. His golden hair is kept up in a ponytail inside a top hat. His eyes are green and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a pair of adventurers, Khrosh grew up listening to his father's many stories. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Expand his business.

Ideals: Philantrophist, Professionalism, Logical. Bonds: Job, Adventurer. Occupation: Hunter

Voice: Tuts and clicks tongue

Attributes [hide]

Khrosh Carlisle, Male Half-Orc Warrior 12
Medium (5'9") Half-Orc, Neutral Evil (CR 12)
Armor Class 11
Hit Points 90 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 15 (+2)9 (-1) 13 (+1)15 (+2)
Skills Nature +3, Survival +5
Senses Passive Perception 11
Languages Orc
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4

Possessions: 100 pp. Alexandrite (500 gp). Hematite (16 gp). Brown-green garnet (140 gp). Banded agate (16 gp). Chalcedony (60 gp). Blue quartz (16 gp). Eye agate (16 gp). Smoky quartz (60 gp). Azurite (16 gp). Black pearl (500 gp). 1 Minor magic item.


Social Check DCs


Godfrey Franklin, Male Half-Elf [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a yellow poncho over his likewise colored trousers and shirt. He keeps his black hair in a pixie cut. His eyes are gray and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. He struck the Fortune-teller job and began his own company from there.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Justice, Logical. Bonds: Poor, Job, In love. Occupation: Fortune-teller

Voice: Old thin voice

Attributes [hide]

Godfrey Franklin, Male Half-Elf Fighter 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 10 (+0)14 (+2)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0

Possessions: 800 gp. Black star sapphire (1400 gp). Fiery yellow corundum (1400 gp). Violet garnet (1200 gp). Sard (20 gp).


Social Check DCs

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