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NPC Generator

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Advanced [show]


Gimble Murnig, Male Gnome [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears just a tan suit. With bright brown hair and a scraggly beard. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He's since become an addict/alcoholic.

Motivation: Marry his sister to traveling adventurers.

Ideals: Gifted. Flaws: Addict, PTSD. Bonds: Family, Rich. Occupation: Carter

Voice: Laughs frequently while speaking

Attributes [hide]

Gimble Murnig, Male Gnome Monk 3
Small (3'3") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)17 (+3) 12 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Draconic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 18000 cp.


Social Check DCs


Delre Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She wears a grey coat over a pastel low-cut shirt, and a Stetson hat upon her head. She carries a battered sickle and tarnished nunchaku as well. She has styled her black hair well, parting it to the left. Her eyes are blue.

Personality: She is business-like. She takes instructions and follows them to the letter. She does not believe in violence as a means to an end. She is a dedicated Crown-heir but believes her peers are too gung-ho.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Delre grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Delre. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Delre fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Fighting, Professionalism, Pacifist, Gifted. Bonds: Criminal record. Occupation: Crown-heir

Voice: Hard of hearing, loud

Attributes [hide]

Delre Dankil, Female Dwarf Warlock 2
Medium (3'10") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Religion +1, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Eberk Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear brown pants and tee shirts. His blonde hair is drawn into a tight pony tail with a card scrunchie. His eyes are a pleasant gray.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born blind and as such lacked many opportunities for work. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Shy, Disease. Bonds: Family, Adventurer. Occupation: Tanner

Voice: Laughs frequently while speaking

Attributes [hide]

Eberk Foamtankard, Male Dwarf Paladin 11
Medium (4'0") Dwarf, Chaotic Good (CR 11)
Armor Class 10
Hit Points 67 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 14 (+2)5 (-3)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 400 pp. Gold and topaz bottle stopper cork (300 gp). Gold dragon comb with red garnet eye (300 gp). Carved bone or ivory statuette (80 gp). Fire opal pendant on a fine gold chain (400 gp).


Social Check DCs


Blossom Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. With bright chestnut hair. Her otherwise smooth face is marked with small tiny scars.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She takes great joy in being the best Servant in town.

History: Blossom was raised in a hard working conservative environment. A few years later when the west was not economically sound they moved to her current location. She has since lost track of the people in her past.

Motivation: Marry her sister to traveling adventurers; and wants to open a new tavern

Ideals: Disciplined. Bonds: Rich, Job, Immigrant, Family. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Blossom Warmwater, Female Halfling Paladin 2
Small (3'2") Halfling, Lawful Evil (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 15 (+2)16 (+3) 10 (+0)11 (+0)
Skills Arcana +5, Intimidation +2
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Undercommon, Goblin
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 240 gp. 3 Smokesticks.


Social Check DCs

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