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NPC Generator

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Advanced [show]


Leaf In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and has the majority of his body covered in plate. His black fur is smooth and relatively long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He can't help but pocket interesting objects he comes across

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was taken from his home at a very young age. Being a Spy kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined. Flaws: Disease. Bonds: Criminal record, Slave. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

Leaf In the Wind, Male Tabaxi Adept 2
Medium (5'5") Tabaxi, Lawful Evil (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Stealth +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp. 1 Breastplate.


Social Check DCs


Mara Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a long, yellow, dusty cloak. Her auburn hair has been sun bleached extensively. She is baby faced.

Personality: Eccentric and domineering, Mara will drive conversation. She does not trust anyone and sleeps with one eye open.

History: She was raised in a island tribe. A gifted student she started as a Armorer, but she got bored and became a Sellsword. She inherited the family business which she has now maintained for 4 years.

Motivation: Wants to raise her children well; and to reunite with her absent father

Ideals: Extrovert. Flaws: Insomniac. Bonds: Nature, Job, Family. Occupation: Sellsword

Voice: Scottish accent

Attributes [hide]

Mara Floshem, Female Half-Elf Warlock 5
Medium (5'0") Half-Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 9 (-1)16 (+3) 15 (+2)14 (+2)
Skills Arcana +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Goblin, Terran
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 100 gp.


Social Check DCs


Feng Harlan, Male Half-Orc [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. He has dyed his greying white hair a little too much giving a sharp white color. His blue eyes peer out from beneath his deerstalker black hat.

Personality: Feng wants to be seen as a stoic, levelheaded, noble Monk, so he tries to act the part. He does a good job, for the most part... He is obsessed with his god.

History: He was born in the south, but his parents moved at a very young age to the east. Feng was born on a far southern desert where he grew up under the tutelage of his mother, an expert Tanner. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Disciplined. Bonds: Poor, Religious, Immigrant. Occupation: Tanner

Voice: Rhymes sentences (sorry)

Attributes [hide]

Feng Harlan, Male Half-Orc Monk 4
Medium (6'1") Half-Orc, True Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)10 (+0) 7 (-2)8 (-1)
Skills Acrobatics +1, History +2
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gardain Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears baggy brown pantaloons and a grey scarf. His hair is long and brown with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. His gray eyes are slightly larger than normal.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a Brewer, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Priest hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: His spouse's relatives view him with great suspicion; and he has a crush on the local brewer

Ideals: Joker. Flaws: Secretive. Bonds: Poor, Has a crush, Family. Occupation: Priest

Voice: Sensual and smooth

Attributes [hide]

Gardain Loderr, Male Dwarf Monk 12
Medium (4'1") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 87 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)11 (+0) 13 (+1)3 (-4)
Skills Religion +4, Survival +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: Sardonyx (80 gp).


Social Check DCs

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