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NPC Generator

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Advanced [show]


Elysande Bohm, Female Half-Elf [Permalink]

Personal [hide]

Description: This western woman sports violet clothing, slightly heavier than average wear. Her clothes are grease stained in places. Her hair, while still mostly blonde, has prominent grey streaks. Her eyes are gray.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. As long as the job gets done she does not care how it got done.

History: A powerful brothel owner made her what she is. Elysande was born on a far western desert where she grew up under the tutelage of her mother, an expert Assassin. She moves from town to town, unable to find a place to settle.

Motivation: She is unsatisfied with her job; and she is currently in port desperately looking for someone to get her out

Ideals: Disciplined, Professionalism. Bonds: Poor, Immigrant, Mentor. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Elysande Bohm, Female Half-Elf Commoner 1
Medium (5'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 2000 cp. A miniature golden chest with tiny emeralds lining the top (120 gp). 4 Holy water.


Social Check DCs


Flask In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak. She has a moderate pudge and is not very fit. She has dyed her greying lavender fur a little too much giving a sharp lavender color. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: Born to a Spy, her mother struggled to pay the bills. She was an athlete and attended two major summer competitions. She never won. Being a Knight kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: To unite with her brother; and she has decided she is irredeemable

Ideals: Gifted, Athletic. Flaws: Insane. Bonds: Criminal record, Poor, Family. Occupation: Knight

Voice: Sleepy voice

Attributes [hide]

Flask In Woods, Female Tabaxi Cleric 6
Medium (4'10") Tabaxi, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 45 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)14 (+2) 16 (+3)15 (+2)
Skills Athletics +4, Perception +6
Senses Passive Perception 16
Languages Common, Celestial, Terran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 100 gp. Black pearl (600 gp). Deep green spinel (140 gp). 1 Chain shirt. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Serpent Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bristling with hidden weapons, mostly whips and nunchakus. Her brown fur is smooth and relatively long. Her eyes are amber and she is always smoking a pipe.

Personality: Serpent is depressed about a lot of things. She tends to be a nihilist. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born in a small desert village. Her homeland was ravaged by war and she spent much of her life rebuilding it. Recently she has begun working with bootleggers and crooks.

Motivation: To prove her worth to the world; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist. Flaws: Depressed, PTSD, Impulsive. Bonds: Criminal record, Nature. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Serpent Of Ale, Female Tabaxi Rogue 2
Medium (5'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 17 (+3)17 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 280 gp.


Social Check DCs


Eldon Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many grey ritualistic tattoos. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He can speak with the recently deceased. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Eldon took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Eldon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Ideals: Gifted, Logical, Fighting. Bonds: Enemies. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Eldon Lingenhall, Male Gnome Monk 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 200 gp.


Social Check DCs

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