Patrin Norixius, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears green leather gloves, a green jacket, and tight pants. He is physically well-built. His gold crest is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are red.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Gifted from a young age, Patrin studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Body Guard they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.
Motivation: His spouse's relatives view him with great suspicion; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Cynical, Antagonistic. Bonds: Family, Enemies. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Good (CR 13)
Armor Class 11
Hit Points 50 (13d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +8 / 4d4+4, Ranged +5 / 4d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 |
Possessions: 1000 gp. Black star sapphire (1500 gp). Aquamarine (400 gp). Hematite (4 gp). Eye agate (4 gp). Deep green spinel (50 gp). Clear bright green emerald (2000 gp). Red-brown spinel (50 gp). Black opal (1500 gp). Malachite (4 gp). Golden yellow topaz (400 gp). Rock crystal (20 gp).
Nemeia Horror, Female Tiefling [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a black suit, white shirt, and brown tie. She has a slight overbite and is overall scrawny. Her brown hair is heavily combed to the right. Her gold eyes dart from person to person to random spaces in the air.
Personality: She is a Fortune-teller first and foremost. She believes firmly that knowledge should be universal. She is obsessed with finding treasure.
History: Nemeia was born the youngest of three triplets. She worked as a nervous Fortune-teller and found it very stressful. She is untrained/undisciplined, which makes her dangerous.
Motivation: Further expansion of business.
Flaws: Insane. Bonds: Poor, Job, Adventurer, Family. Occupation: Fortune-teller
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1800 sp.
Sekhmet Sorrow, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who is wearing a tight green one piece outfit complete with pants, hood, and a cape, she is not a threatening figure. She has styled her blue hair well, parting it to the left. Her white eyes have a joyful gleam in them most of the time.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Born in the west to a Sculptor, Sekhmet learned a great deal about her mother's area of expertise. Her mother took her hunting and taught her how to get in the mind of other creatures. She became a Sculptor soon after.
Motivation: She wants revenge against illithids; and to end her boredom
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Job, Nature, Enemies. Occupation: Sculptor
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 11)
Armor Class 10
Hit Points 5 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 6 (-2) | 17 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Gnome
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
Possessions: Golden yellow topaz (200 gp). Jet (140 gp). Golden pearl (140 gp). Iolite (80 gp). Eye agate (15 gp). Sard (80 gp). Hematite (15 gp). Chalcedony (80 gp). Emerald (1000 gp). Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item.
Anakis Prudence, Female Tiefling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her long purple hair is drawn into a two foot long braid. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born to a Mortician, her father struggled to pay the bills. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Anakis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Anakis. She hasn't been sleeping well lately.
Motivation: She's repulsed by the PC; and she has decided she is irredeemable
Flaws: Shy, Insomniac, Antagonistic. Bonds: Criminal record, Poor. Occupation: Adventurer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 | 0 |
Possessions: 1300 gp.
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Their contribution stands as a beacon of hope for all adventurers!


