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Advanced [show]


Ugol Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears white leather gloves, a white jacket, and tight pants. He wears his golden hair down. His eyes are hazel and he is always smoking a pipe.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved out south to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture

Ideals: Joker, Justice. Bonds: Poor, Criminal record, Slave. Occupation: Gardener

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ugol Tatum, Male Half-Orc Druid 1
Medium (6'10") Half-Orc, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)7 (-2) 15 (+2)15 (+2)
Skills Religion +0, Stealth +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 700 sp.


Social Check DCs


Mialee Koehlanna, Female Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in a clean tan cloak covering her clean studded leather. She has dyed her greying red hair a little too much giving a sharp red color. She wears round tiny glasses practically rammed into her face.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is obsessed with a lost civilization.

History: She was always a brilliant, if unscrupulous mind. Mialee abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Depressed, Insane. Bonds: Poor, Adventurer. Occupation: Sculptor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Mialee Koehlanna, Female Elf Adept 3
Medium (4'10") Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)14 (+2) 14 (+2)16 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A silver and pearl hairclip (50 gp).


Social Check DCs


Thorpe Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'4". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a crossbow. His red hair is kept up in a ponytail inside a small hat. His violet unseeing eyes seem to look past you.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He got into the Carter business at a young age. In his 16th year, his parents were killed by a gnolls raid, leaving Thorpe alone in the world. After a stint in an orphanage, he was adopted. He struck the Carter job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Justice, Fighting. Flaws: Disease. Bonds: Job, Enemies. Occupation: Carter

Voice: Sleepy voice

Attributes [hide]

Thorpe Copperkettle, Male Halfling Commoner 10
Small (3'4") Halfling, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 59 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Acrobatics +8, Stealth +8
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +8

Possessions: 1100 gp. An abacus with copper, silver and gold markers (60 gp). Old masterpiece painting (700 gp). A necklace of small pink pearls (5000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Large well-done wool tapestry (500 gp). Golden circlet with four aquamarines (5000 gp). 1 Minor magic item.


Social Check DCs


Hupe Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, white cloak. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet and he is always smoking a pipe.

Personality: A skeptical and narcissistic man, Hupe's first love is himself. His second love is also himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Hupe was left his father's suit of armor and trained in its use and care. Days after completing his studies, news broke out that his hometown was attacked by giants. Hupe was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: Wants to work out more often; and he wants revenge against giants

Ideals: Impeccable, Entrepeneur, Athletic. Bonds: Immigrant, Military, Enemies. Occupation: Map Maker

Voice: Excited and jittery

Attributes [hide]

Hupe Warmwater, Male Halfling Cleric 16
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 82 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)12 (+1) 10 (+0)9 (-1)
Skills Medicine +5, Performance +4
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 11000 gp. Obsidian (16 gp). Star rose quartz (60 gp). Alexandrite (900 gp). Black star sapphire (1100 gp). Amethyst (40 gp). Tourmaline (40 gp). Bloodstone (60 gp). Coral (40 gp). Blue quartz (16 gp). Deep blue spinel (900 gp). Obsidian (16 gp). Alexandrite (900 gp). Aquamarine (900 gp). Rich purple corundum (1100 gp). Moss agate (16 gp). Blue star sapphire (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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