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NPC Generator

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Advanced [show]


Hecat Sanctuary, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a tight fitting green shirt and pants, and she perpetually has her monstrous two handed axe ready. Her chestnut hair, when down, is lengthy. Her fierce red eyes like to dwell on things.

Personality: She likes to make people angry or surprised. She plays an instrument quite well.

History: She served in the navy to pay for her family's outstanding loans. Hecat liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hecat fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC.

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Military, Nature. Occupation: Architect

Voice: Sensual and smooth

Attributes [hide]

Hecat Sanctuary, Female Tiefling Rogue 1
Medium (4'9") Tiefling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)10 (+0) 11 (+0)16 (+3)
Skills Arcana +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp. 1 Banded mail.


Social Check DCs


Crampernap Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is physically well-built. His hair is always cut to a buzz. He wears large thick round spectacles.

Personality: Stoic and calm, he prefers to meditate than take action. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Crampernap hails from a village terrorized by giants. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by giants. Crampernap was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Disciplined. Flaws: Insane. Bonds: Criminal record, Enemies. Occupation: Mortician

Voice: Jamaican accent

Attributes [hide]

Crampernap Daergel, Male Gnome Aristocrat 13
Small (3'3") Gnome, Neutral Evil (CR 13)
Armor Class 12
Hit Points 67 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)12 (+1) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Intimidation +6, Survival +7
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +1 / 4d4-3, Ranged +5 / 4d4+1, Grapple +1

Possessions: 4000 gp. Solid gold idol (600 gp). A necklace of small pink pearls (3000 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Kendall, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and usually wears his grey robe and has his sai always slung over his shoulder. His golden hair is slicked back into a classic pompadour. His eyes are hazel and he is always smoking a pipe.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is able to make almost anything out of random pieces of junk.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To be a Fortune-teller again; and further expansion of business

Ideals: Impeccable, Gifted. Flaws: Mundane. Bonds: Criminal record, Job. Occupation: Healer

Voice: Jittery and nervous

Attributes [hide]

Robert Kendall, Male Human Wizard 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 10 (+0)14 (+2)
Skills Athletics +3, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Auran, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 20 gp. 1 Banded mail.


Social Check DCs


Mastema Creed, Female Tiefling [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She dresses in green turtlenecks beneath a violet coat with green slacks. She has done her best to style her white hair to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep white.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born to loving parents in a slum to the east. She was an adventurer many years ago and she formed a blood bond with her Halfling companion (her 'brother'). Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to get laid; and wants to work out more often

Ideals: Athletic. Bonds: Poor, Guardian, Has a crush, Adventurer. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Mastema Creed, Female Tiefling Expert 6
Medium (6'2") Tiefling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 46 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 17 (+3)18 (+4) 10 (+0)17 (+3)
Skills Animal Handling +3, Deception +6
Senses Passive Perception 10
Languages Common, Elven, Infernal, Goblin, Draconic
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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