Valafar Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. His dark red hair is still thick. His black eyes dart from person to person to random spaces in the air.
Personality: He is extraordinarily eccentric. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He got into the Sculptor business at a young age. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He now travels the world, in search of power and loot.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Flaws: Insane. Bonds: Adventurer, Job, Immigrant, Criminal record. Occupation: Sculptor
Voice: Low range voice
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 51 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +6
Possessions: 500 gp.
Veit Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His brown hair is cut jaggedly and amateurishly. He has gleaming, smiling amber eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is able to fit into much smaller and tighter spaces than normal.
History: He was born on a small isolated farm. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.
Motivation: He feels threatened by others; and he's repulsed by the pc
Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Tanner
Voice: Speaks in third person
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 18 (+4) | 9 (-1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 50 gp.
Lorilla Lingenhall, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she very much looks the part of a Servant. She has black hair. Her gray eyes have a joyful gleam in them most of the time.
Personality: She has always had a great fascination with Gnomish culture. She can't help but pocket interesting objects she comes across
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Lorilla liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has achieved small success as a Servant.
Motivation: She has decided she is irredeemable; and wants to open a new tavern
Flaws: Racist, Mundane. Bonds: Job, Criminal record, Nature. Occupation: Servant
Voice: Soft and melodious
Attributes [hide]
Small (3'1") Gnome, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 150 (14d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Gnome, Infernal
Attacks Melee +4 / 4d6-1, Ranged +5 / 4d6+0, Grapple +0
Possessions: 2000 gp. Moss agate (6 gp). Iolite (30 gp). Azurite (6 gp). Black star sapphire (800 gp). Silver pearl (140 gp). Moonstone (30 gp). Red-brown spinel (140 gp). Golden yellow topaz (900 gp). Golden yellow topaz (900 gp). White pearl (140 gp). Malachite (6 gp). Rose (30 gp). Chalcedony (30 gp). Alexandrite (900 gp). Rose (30 gp). 1 Medium magic item.
Alice Everly, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She has moderate length chestnut hair. Her otherwise smooth face is marked with small tiny scars.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is lazy and tries to find solutions quickly.
History: A powerful wizard made her what she is. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest woman in the south; and she's in love
Ideals: Entrepeneur. Flaws: Secretive, Lazy. Bonds: Poor, Mentor. Occupation: Bather
Voice: French accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 10 (+0) | 7 (-2) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 130 gp.
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Their contribution stands as a beacon of hope for all adventurers!


