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NPC Generator

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Advanced [show]


Maegan Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This woman prefers to wear flannel. She has a penchant for wearing a ring with an oversized opal on her right hand. She keeps her long red hair kept up in a rat tail. She tend to wears goggles to shield her eyes.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother took her hunting and taught her how to get in the mind of other creatures. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She desires power and/or immortality.

Ideals: Joker, Gifted. Bonds: Rich, Adventurer, Nature. Occupation: Barkeep

Voice: Sensual and smooth

Attributes [hide]

Maegan Jamjar, Female Halfling Sorcerer 6
Small (2'9") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 28 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)12 (+1) 16 (+3)13 (+1)
Skills Deception +4, Stealth +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 6000 sp. Amethyst (50 gp). Lapis lazuli (10 gp). Sard (30 gp).


Social Check DCs


Dagger Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her cinnamon fur is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She dislikes all the random violence that takes place in the north. She uses divination through singing.

History: She was born several months after her father was called into army service. Brilliant and gifted she never wanted to apply herself. She was granted necromantic powers by her dying sister.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Pacifist, Gifted. Bonds: Rich, Military. Occupation: Cartwright

Voice: Speaks with back of mouth

Attributes [hide]

Dagger Wind, Female Tabaxi Monk 4
Medium (6'1") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 17 (+3)14 (+2) 9 (-1)13 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 9
Languages Common, Giant, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Katherine Walpole, Female Human [Permalink]

Personal [hide]

Description: She wears a tight fitting grey shirt and pants. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She has a very tight haircut. Her brown eyes are slightly larger than normal.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born blind and as such lacked many opportunities for work. Katherine abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was granted psionic powers by her dying brother.

Motivation: Wants to have a good time and be beloved; and she is terrified, and will act out of fear

Ideals: Gifted, Optimist. Flaws: Disease, Fearful. Bonds: Adventurer. Occupation: Jeweler

Voice: Sleepy voice

Attributes [hide]

Katherine Walpole, Female Human Wizard 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)11 (+0) 8 (-1)12 (+1)
Skills Arcana +2, Athletics +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 gp. Rose (30 gp).


Social Check DCs


Bhevek TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'1" has a big stupid grin on his face most of the time. He is wearing a tight white one piece outfit complete with pants, hood, and a cape. His hair is auburn and curly. He has blue eyes and a white hat with a blue feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He got into the Doctor business at a young age. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bhevek took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He wants to meet his childhood hero; and to be a tanner again

Ideals: Joker. Bonds: Nature, Job, Criminal record, Adventurer. Occupation: Doctor

Voice: Creaky witch voice

Attributes [hide]

Bhevek TellPenny, Male Halfling Commoner 2
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 9 (-1)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 260 gp.


Social Check DCs

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