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NPC Generator

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Advanced [show]


Bertram Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red wide-brimmed hat and red clothes. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a clover on it. His brown hair is braided into rings. His hazel eyes dart from person to person to random spaces in the air.

Personality: While he acts the brute, he is far gentler than he would appear. He receives visions of the future at random moments

History: He got into the Gardener business at a young age. He worked as a nervous Gardener and found it very stressful. He has since lost track of the people in his past.

Motivation: He'd like to take his coworkers down a peg; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Gifted. Flaws: Insane. Bonds: Job, Family. Occupation: Gardener

Voice: Relaxed voice

Attributes [hide]

Bertram Sunmeadow, Male Halfling Aristocrat 6
Small (3'1") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)14 (+2) 14 (+2)14 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 100 gp. Carnelian (70 gp). Rose (70 gp).


Social Check DCs


Ar-Gul Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'8" when asserting himself. He has shaved his head bald. His blue eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Born in the east to a Junk Dealer, Ar-Gul learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He struck the Junk Dealer job and began his own company from there.

Motivation: A deep hatred of drow; and revenge

Ideals: Disciplined, Artistic, Persistence. Bonds: Job, Enemies. Occupation: Junk Dealer

Voice: Can't modulate volume

Attributes [hide]

Ar-Gul Marlee, Male Half-Orc Barbarian 8
Medium (6'8") Half-Orc, Neutral Good (CR 8)
Armor Class 10
Hit Points 73 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Medicine +5, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Halfling, Undercommon
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: 200 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Gold and topaz bottle stopper cork (1000 gp).


Social Check DCs


Sweet In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his scythe ready. His fur is yellow and curly. His amber eyes peer out from beneath his small pastel hat.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born several months after his mother was called into army service. He helped his mother out around the business and became quite the natural. He is untrained/undisciplined, which makes him dangerous.

Motivation: Regain custody of his daughter; and to unite with his sister

Ideals: Fighting. Flaws: Insane. Bonds: Job, Military, Family. Occupation: Crown-heir

Voice: Deep voice with rolling R's

Attributes [hide]

Sweet In Shadow, Male Tabaxi Druid 6
Medium (5'4") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)7 (-2) 15 (+2)16 (+3)
Skills Intimidation +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Mitchell, Male Human [Permalink]

Personal [hide]

Description: A 5'1" northern man, he wears a brown feathered hat and brown clothes. His brown hair, when down, is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is harsh and unforgiving.

History: Born in the north to a Beggar, Adelard learned a great deal about his father's area of expertise. His childhood dream was to be a Architect, but he was a colossal failure. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has comitted a past crime that haunts him to this day; and wants to open a new tavern

Ideals: Impeccable. Flaws: Antagonistic, Shy. Bonds: Job, Criminal record. Occupation: Beggar

Voice: Gruff and masculine

Attributes [hide]

Adelard Mitchell, Male Human Aristocrat 11
Medium (5'1") Human, Chaotic Neutral (CR 11)
Armor Class 7
Hit Points 49 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 11 (+0)11 (+0) 12 (+1)9 (-1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +1 / 3d8-3, Grapple +2

Possessions: 3100 gp. Lapis lazuli (8 gp). Pink pearl (120 gp). Black pearl (900 gp). Obsidian (8 gp). Alexandrite (900 gp). Malachite (8 gp). Jade (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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