Nedda Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath her sweater she keeps a concealed halberd, just in case. She has wavy blonde hair. Her brown eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Nedda embodies much of what other species detest in the Halflings. She enjoys reading and quiet.
History: Nedda was raised in a hard working conservative environment. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To be a Butcher again.
Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Draconic
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 800 gp. Red-brown spinel (50 gp). Chrysoberyl (50 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriel Hanali, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears an entirely yellow suit with blue socks and a vest with buckled shoes. She sports blonde long hair. Her fierce amber eyes like to dwell on things.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is lazy, self-centered, vain, and jealous.
History: Gifted from a young age, Oriel studied abroad. Her childhood dream was to be a Spice Merchant, but she was a colossal failure. She tends to her Ruler job now, and dutifully fulfills any obligations she has.
Motivation: To reunite with her old friends; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Selfish. Bonds: Immigrant, Job, Adventurer. Occupation: Ruler
Voice: Jamaican accent
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Evil (CR 5)
Armor Class 9
Hit Points 24 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Celestial, Terran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Black opal (800 gp). Alexandrite (500 gp). Chrysoprase (30 gp). Aquamarine (500 gp).
Ogg Tewksbury, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He is well dressed, but even with his fine clothing he looks run-down. His black hair is smooth and relatively long. His eyes are brown.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Ogg was born in the east. At a young age he loved to build and create. After coming to the age of reason, Ogg took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Passionate, Philantrophist, Persistence, Gifted. Bonds: Job. Occupation: Barrister
Voice: Soft and mumbly
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 22 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 3 |
Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.
Kasdeya Ambition, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a simple burlap shirt and baggy pants. She conceals her shield with her veritable burlap sack of a shirt. She keeps her black hair in a pixie cut. Her white eyes dart around the room hyper actively observing anyone and anything.
Personality: She is very quiet and rarely speaks above a whisper. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to loving parents in a slum to the south. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Barrister work with an outfit from a few towns over. Barrister work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has dedicated herself to building a better kind of golem.
Motivation: She has a rivalry with the Church that dominates her actions; and expand her business
Flaws: Shy. Bonds: Job, Poor, Adventurer, Religious. Occupation: Barrister
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Orc, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!

