Lezre Ryley, Female Half-Orc [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Orc, and stands approximately 5'1". She wears clothing that is held on in multiple layers but all of it is in poor condition, and her gloved hand is found clutching a morningstar. Her brown hair is well kept. Her eyes are green and catlike.
Personality: She is business-like. She takes instructions and follows them to the letter. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A powerful brothel owner made her what she is. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She's since become an addict/alcoholic.
Motivation: Wishes to resurrect an old love; and she is not mentally stable, and does not behave rationally
Ideals: Professionalism, Extrovert. Bonds: Poor, Mentor, In love. Occupation: Sellsword
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Half-Orc, True Neutral (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 4000 sp.
Theodoric Hayes, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with grey lining and desert motifs. He keeps his brown hair in a pixie cut. His brown eyes are passionate and lively.
Personality: He will rave to anyone who will listen. He is a great chef.
History: He was born to loving parents in a slum to the east. His first spouse was a Sailor, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.
Motivation: Wants his loneliness to end; and doesn't want to be a fisher and was forced into it by his family
Ideals: Gifted. Flaws: Insane. Bonds: Poor, Family, Has a crush. Occupation: Fisher
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Chrysoberyl (80 gp).
Maynild Brandon, Female Human [Permalink]
Personal [hide]
Description: This slender woman stands about 5'10". She wears a simple grey robe with brown stripes complete with hood. Her golden hair has been sun bleached extensively. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. She is lazy, self-centered, vain, and jealous.
History: Born to a pair of adventurers, Maynild grew up listening to her mother's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Justice. Flaws: Selfish. Bonds: Adventurer, Enemies, Job. Occupation: Shepherd
Voice: Slurs words
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp.
Gillyd Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with brown lining and desert motifs. Her attire stands in sharp contrast to her sword, which is beautifully polished and possesses an ornate carving of a dagger on it. Her moppish chestnut hair is in a traditional bowl cut. This amber eyed northerner is not easily forgotten.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. The war was a terrible time for her, and Gillyd does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born to loving parents in a slum to the north. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She loathes her own lifestyle.
Ideals: Passionate. Flaws: Depressed. Bonds: Military, Poor, Immigrant. Occupation: Herbalist
Voice: Smoker's lung
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 11)
Armor Class 11
Hit Points 99 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 1500 gp. Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Silver ewer (30 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


