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NPC Generator

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Advanced [show]


Maagog Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses like a well dressed Barkeep does. His red crest is lengthy. He is baby faced.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He got into the Barkeep business at a young age. He worked as a nervous Barkeep and found it very stressful. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a crush on the local Gardener.

Ideals: Athletic, Optimist. Bonds: Job, Has a crush, Adventurer. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Maagog Xephyrbahnor, Male Dragonborn Expert 1
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 13 (+1)14 (+2) 17 (+3)7 (-2)
Skills Arcana +4, Deception +0
Senses Passive Perception 13
Languages Common, Infernal, Elven
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 500 sp.


Social Check DCs


Dûgza Shelly, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his falchion. He has a small bristly mustache and wavy silver hair. He has gleaming, smiling gray eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is frequently practicing swordplay.

History: Dûgza was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He has drifted from career to career and currently works as a Bellfounder.

Motivation: He'd like to take his coworkers down a peg; and to be a laborer again

Flaws: Antagonistic. Bonds: Military, Poor, Job. Occupation: Bellfounder

Voice: Posh accent

Attributes [hide]

Dûgza Shelly, Male Half-Orc Aristocrat 3
Medium (6'9") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)7 (-2) 10 (+0)8 (-1)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 70 pp.


Social Check DCs


Ozyman TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: This slender man stands about 3'1". He wears red leather gloves, a red jacket, and tight pants. He wears a Stetson hat to cover his moderate length auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of a Fortune-teller, who enjoyed hunting, Ozyman was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ozyman took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants to open a new tavern.

Flaws: Shy, Fearful. Bonds: Nature, Job. Occupation: Server

Voice: High pitched, excited

Attributes [hide]

Ozyman TellPenny, Male Halfling Cleric 6
Small (3'1") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 51 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 17 (+3)14 (+2) 7 (-2)14 (+2)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 8
Languages Common, Halfling, Giant, Auran
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp. Freshwater pearl (10 gp). Freshwater pearl (10 gp). Lapis lazuli (10 gp). Azurite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Meriele Suithrasas, Female Elf [Permalink]

Personal [hide]

Description: This woman wears a faded coat and loose pants complete with top hat. She is muscular with a powerful set of arms. Her hair is greying and her face has many wrinkles. Her green eyes dart from person to person.

Personality: She is a hateful person. She taunts others and blames them for her problems. She always tries to repair and not replace. It was this mentality that drove her into the Bellfounder business.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To reunite with her absent mother; and she is wracked by social anxiety

Ideals: Persistence, Justice. Flaws: Antagonistic, Fearful. Bonds: Family. Occupation: Bellfounder

Voice: Speaks with back of mouth

Attributes [hide]

Meriele Suithrasas, Female Elf Rogue 6
Medium (4'7") Elf, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 28 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 16 (+3)11 (+0)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Deep green spinel (130 gp). Moonstone (80 gp). Iolite (80 gp).


Social Check DCs

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