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NPC Generator

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Advanced [show]


Emerald On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a pastel costume with the symbols of the four houses of cards on his torso. His left leg appears badly burned and disfigured. His beige fur is thinning but still full. His eyes are green and catlike.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of northern immigrants he idolized his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He then took over the family business and is one of the better Barkeep for hire.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Philantrophist, Professionalism. Bonds: Immigrant, Job. Occupation: Barkeep

Voice: American accent

Attributes [hide]

Emerald On the Mountaintop, Male Tabaxi Fighter 5
Medium (5'8") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 14
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)11 (+0) 11 (+0)18 (+4)
Skills Acrobatics +7, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +3

Possessions: 2000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Large well-done wool tapestry (300 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Nadarr Linxakasendalor, Male Dragonborn [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His crest, while still mostly white, has prominent grey streaks. His eyes are gold.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Animals are drawn to him, and he is able to talk to them.

History: He is a Doppelganger in disguise. Brilliant and gifted he never wanted to apply himself. He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist, Gifted. Bonds: Poor, Adventurer. Occupation: Mayor

Voice: Smooth and feminine

Attributes [hide]

Nadarr Linxakasendalor, Male Dragonborn Ranger 9
Medium (6'7") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 53 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)13 (+1) 8 (-1)14 (+2)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1300 gp. Onyx (70 gp). Red-brown spinel (60 gp). Black pearl (300 gp). Lapis lazuli (12 gp). Deep blue spinel (300 gp). Aquamarine (300 gp).


Social Check DCs


Trym Tattersall, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with brown stripes complete with hood. He carries a battered lance and tarnished halberd as well. His blonde hair is smooth and relatively long. His green eyes peer out from beneath his Stetson grey hat.

Personality: Trym is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his mother and his brother before him, after school he went straight into learning to become a Locksmith. He has drifted from career to career and currently works as a Locksmith.

Motivation: Further expansion of business; and balancing his hectic life and new locksmith responsibilities is difficult

Ideals: Fighting, Extrovert, Gifted. Flaws: Disease. Bonds: Job. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Trym Tattersall, Male Human Paladin 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Gynk Woods, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is wearing the road beaten gear of a warrior. She has slicked back silver hair. This violet eyed northerner is not easily forgotten.

Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born to a Glassblower, her mother struggled to pay the bills. Gynk liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She then took over the family business and is one of the better Ruler for hire.

Motivation: Several ex partners dislike her way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic. Bonds: Enemies, Job, Poor, Nature. Occupation: Ruler

Voice: Cold and demanding tone

Attributes [hide]

Gynk Woods, Female Half-Orc Aristocrat 5
Medium (5'4") Half-Orc, Chaotic Good (CR 5)
Armor Class 14
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 15 (+2)10 (+0) 10 (+0)8 (-1)
Skills Medicine +3, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +4

Possessions: 300 gp. Alexandrite (500 gp). Sard (60 gp). Azurite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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