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NPC Generator

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Lvl.
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Seed

Advanced [show]


Vicky Gresham, Female Human [Permalink]

Personal [hide]

Description: She wears a grey shirt with thin red vertical stripes and black pants. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She has a tattooed face.

Personality: She speaks before she thinks and is too direct. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born in the south, but her parents moved at a very young age to the north. Vicky liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the south, certain she would find work there.

Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Impulsive, Antagonistic. Bonds: Immigrant, Nature. Occupation: Actor

Voice: Spanish accent

Attributes [hide]

Vicky Gresham, Female Human Expert 1
Medium (6'1") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)10 (+0) 13 (+1)13 (+1)
Skills Insight +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 60 gp.


Social Check DCs


Jane Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is wearing colorful clothing, dressed as a Farmer. With wild brown hair. Her otherwise smooth face is marked with small tiny scars.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.

History: She was born in the south, but her parents moved at a very young age to the east. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She is untrained/undisciplined, which makes her dangerous.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Criminal record, Immigrant. Occupation: Farmer

Voice: Australian accent

Attributes [hide]

Jane Horineth, Female Half-Elf Rogue 5
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Jade (110 gp). White pearl (110 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shivering Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Knight. He is portly but not overly obese. His long red fur is drawn into a two foot long braid. This green eyed westerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the south was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Find a way to reverse the transformation of his brother; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Entrepeneur. Bonds: Job, Poor, Family, Immigrant. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Shivering Wind, Male Tabaxi Warrior 7
Medium (5'6") Tabaxi, True Neutral (CR 7)
Armor Class 13
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)18 (+4) 14 (+2)12 (+1)
Skills Intimidation +4, Nature +7
Senses Passive Perception 12
Languages Common, Celestial, Gnoll, Halfling, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Taklinn Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress), and sports empty pouches on his belt. He has a very tight haircut. He has several tiny topaz earrings on each ear.

Personality: A skeptical and narcissistic man, Taklinn's first love is himself. His second love is also himself. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Taklinn has worked very hard to control his curse. He now mingles about in high society.

Motivation: Find a way to reverse the transformation of his sister.

Ideals: Impeccable. Flaws: Disease, Insomniac. Bonds: Rich, Family. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Taklinn Durthane, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 17 (+3)13 (+1) 16 (+3)8 (-1)
Skills Animal Handling +5, History +3
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 260 gp. 4 Alchemist’s fire.


Social Check DCs

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